ScenarioValidationState Struct
Definition
Important
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Enum of the scenario validation state.
public readonly struct ScenarioValidationState : IEquatable<Azure.ResourceManager.Chaos.Models.ScenarioValidationState>
type ScenarioValidationState = struct
Public Structure ScenarioValidationState
Implements IEquatable(Of ScenarioValidationState)
- Inheritance
-
ScenarioValidationState
- Implements
Constructors
| Name | Description |
|---|---|
| ScenarioValidationState(String) |
Initializes a new instance of ScenarioValidationState. |
Properties
| Name | Description |
|---|---|
| Accepted |
The scenario validation has been accepted. |
| Generating |
The scenario validation is in a generating state. |
| NoResolvedResources |
The scenario validation found no valid resources to perform fault behaviors against. This is a terminal failure state. |
| NotStarted |
The scenario validation has not yet started. |
| RequiresAttention |
The scenario validation reflects a state that requires attention. This is a terminal failure state indicating validation issues were found. |
| Resolving |
The scenario validation is in a resolving state. |
| Succeeded |
The scenario validation completed successfully and the scenario is ready to execute. |
| Validating |
The scenario validation is in a validating state. |
Methods
| Name | Description |
|---|---|
| Equals(ScenarioValidationState) |
Indicates whether the current object is equal to another object of the same type. |
| ToString() |
Returns the fully qualified type name of this instance. |
Operators
| Name | Description |
|---|---|
| Equality(ScenarioValidationState, ScenarioValidationState) |
Determines if two ScenarioValidationState values are the same. |
| Implicit(String to Nullable<ScenarioValidationState>) | |
| Implicit(String to ScenarioValidationState) |
Converts a string to a ScenarioValidationState. |
| Inequality(ScenarioValidationState, ScenarioValidationState) |
Determines if two ScenarioValidationState values are not the same. |