StandbyVirtualMachinePoolData Class

Definition

A class representing the StandbyVirtualMachinePool data model. A StandbyVirtualMachinePoolResource.

public class StandbyVirtualMachinePoolData : Azure.ResourceManager.Models.TrackedResourceData, System.ClientModel.Primitives.IJsonModel<Azure.ResourceManager.StandbyPool.StandbyVirtualMachinePoolData>, System.ClientModel.Primitives.IPersistableModel<Azure.ResourceManager.StandbyPool.StandbyVirtualMachinePoolData>
type StandbyVirtualMachinePoolData = class
    inherit TrackedResourceData
    interface IJsonModel<StandbyVirtualMachinePoolData>
    interface IPersistableModel<StandbyVirtualMachinePoolData>
Public Class StandbyVirtualMachinePoolData
Inherits TrackedResourceData
Implements IJsonModel(Of StandbyVirtualMachinePoolData), IPersistableModel(Of StandbyVirtualMachinePoolData)
Inheritance
StandbyVirtualMachinePoolData
Implements

Constructors

StandbyVirtualMachinePoolData(AzureLocation)

Initializes a new instance of StandbyVirtualMachinePoolData.

Properties

AttachedVirtualMachineScaleSetId

Specifies the fully qualified resource ID of a virtual machine scale set the pool is attached to.

ElasticityMaxReadyCapacity

Specifies maximum number of virtual machines in the standby virtual machine pool.

Id

Fully qualified resource ID for the resource. Ex - /subscriptions/{subscriptionId}/resourceGroups/{resourceGroupName}/providers/{resourceProviderNamespace}/{resourceType}/{resourceName}.

(Inherited from ResourceData)
Location

The geo-location where the resource lives.

(Inherited from TrackedResourceData)
Name

The name of the resource.

(Inherited from ResourceData)
ProvisioningState

The status of the last operation.

ResourceType

The type of the resource. E.g. "Microsoft.Compute/virtualMachines" or "Microsoft.Storage/storageAccounts".

(Inherited from ResourceData)
SystemData

Azure Resource Manager metadata containing createdBy and modifiedBy information.

(Inherited from ResourceData)
Tags

Resource tags.

(Inherited from TrackedResourceData)
VirtualMachineState

Specifies the desired state of virtual machines in the pool.

Explicit Interface Implementations

IJsonModel<StandbyVirtualMachinePoolData>.Create(Utf8JsonReader, ModelReaderWriterOptions)

Reads one JSON value (including objects or arrays) from the provided reader and converts it to a model.

IJsonModel<StandbyVirtualMachinePoolData>.Write(Utf8JsonWriter, ModelReaderWriterOptions)

Writes the model to the provided Utf8JsonWriter.

IPersistableModel<StandbyVirtualMachinePoolData>.Create(BinaryData, ModelReaderWriterOptions)

Converts the provided BinaryData into a model.

IPersistableModel<StandbyVirtualMachinePoolData>.GetFormatFromOptions(ModelReaderWriterOptions)

Gets the data interchange format (JSON, Xml, etc) that the model uses when communicating with the service.

IPersistableModel<StandbyVirtualMachinePoolData>.Write(ModelReaderWriterOptions)

Writes the model into a BinaryData.

Applies to