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Vector3Node.GetSubchannels Method

Definition

Overloads

GetSubchannels(Vector3Node+Subchannel)

Create a new type by re-arranging the Vector subchannels.

GetSubchannels(Vector3Node+Subchannel, Vector3Node+Subchannel)

Create a new type by re-arranging the Vector subchannels.

GetSubchannels(Vector3Node+Subchannel, Vector3Node+Subchannel, Vector3Node+Subchannel)

Create a new type by re-arranging the Vector subchannels.

GetSubchannels(Vector3Node+Subchannel, Vector3Node+Subchannel, Vector3Node+Subchannel, Vector3Node+Subchannel)

Create a new type by re-arranging the Vector subchannels.

GetSubchannels(Vector3Node+Subchannel, Vector3Node+Subchannel, Vector3Node+Subchannel, Vector3Node+Subchannel, Vector3Node+Subchannel, Vector3Node+Subchannel)

Create a new type by re-arranging the Vector subchannels.

GetSubchannels(Vector3Node+Subchannel, Vector3Node+Subchannel, Vector3Node+Subchannel, Vector3Node+Subchannel, Vector3Node+Subchannel, Vector3Node+Subchannel, Vector3Node+Subchannel, Vector3Node+Subchannel, Vector3Node+Subchannel, Vector3Node+Subchannel, Vector3Node+Subchannel, Vector3Node+Subchannel, Vector3Node+Subchannel, Vector3Node+Subchannel, Vector3Node+Subchannel, Vector3Node+Subchannel)

Create a new type by re-arranging the Vector subchannels.

GetSubchannels(Vector3Node+Subchannel)

Create a new type by re-arranging the Vector subchannels.

public CommunityToolkit.WinUI.Animations.Expressions.ScalarNode GetSubchannels(CommunityToolkit.WinUI.Animations.Expressions.Vector3Node.Subchannel s);
member this.GetSubchannels : CommunityToolkit.WinUI.Animations.Expressions.Vector3Node.Subchannel -> CommunityToolkit.WinUI.Animations.Expressions.ScalarNode
Public Function GetSubchannels (s As Vector3Node.Subchannel) As ScalarNode

Parameters

s
Vector3Node.Subchannel

The subchannel.

Returns

ScalarNode

Applies to

GetSubchannels(Vector3Node+Subchannel, Vector3Node+Subchannel)

Create a new type by re-arranging the Vector subchannels.

public CommunityToolkit.WinUI.Animations.Expressions.Vector2Node GetSubchannels(CommunityToolkit.WinUI.Animations.Expressions.Vector3Node.Subchannel s1, CommunityToolkit.WinUI.Animations.Expressions.Vector3Node.Subchannel s2);
member this.GetSubchannels : CommunityToolkit.WinUI.Animations.Expressions.Vector3Node.Subchannel * CommunityToolkit.WinUI.Animations.Expressions.Vector3Node.Subchannel -> CommunityToolkit.WinUI.Animations.Expressions.Vector2Node
Public Function GetSubchannels (s1 As Vector3Node.Subchannel, s2 As Vector3Node.Subchannel) As Vector2Node

Parameters

s1
Vector3Node.Subchannel

The first subchannel.

s2
Vector3Node.Subchannel

The second subchannel.

Returns

Vector2Node

Applies to

GetSubchannels(Vector3Node+Subchannel, Vector3Node+Subchannel, Vector3Node+Subchannel)

Create a new type by re-arranging the Vector subchannels.

public CommunityToolkit.WinUI.Animations.Expressions.Vector3Node GetSubchannels(CommunityToolkit.WinUI.Animations.Expressions.Vector3Node.Subchannel s1, CommunityToolkit.WinUI.Animations.Expressions.Vector3Node.Subchannel s2, CommunityToolkit.WinUI.Animations.Expressions.Vector3Node.Subchannel s3);
member this.GetSubchannels : CommunityToolkit.WinUI.Animations.Expressions.Vector3Node.Subchannel * CommunityToolkit.WinUI.Animations.Expressions.Vector3Node.Subchannel * CommunityToolkit.WinUI.Animations.Expressions.Vector3Node.Subchannel -> CommunityToolkit.WinUI.Animations.Expressions.Vector3Node
Public Function GetSubchannels (s1 As Vector3Node.Subchannel, s2 As Vector3Node.Subchannel, s3 As Vector3Node.Subchannel) As Vector3Node

Parameters

s1
Vector3Node.Subchannel

The first subchannel.

s2
Vector3Node.Subchannel

The second subchannel.

s3
Vector3Node.Subchannel

The third subchannel.

Returns

Vector3Node

Applies to

GetSubchannels(Vector3Node+Subchannel, Vector3Node+Subchannel, Vector3Node+Subchannel, Vector3Node+Subchannel)

Create a new type by re-arranging the Vector subchannels.

public CommunityToolkit.WinUI.Animations.Expressions.Vector4Node GetSubchannels(CommunityToolkit.WinUI.Animations.Expressions.Vector3Node.Subchannel s1, CommunityToolkit.WinUI.Animations.Expressions.Vector3Node.Subchannel s2, CommunityToolkit.WinUI.Animations.Expressions.Vector3Node.Subchannel s3, CommunityToolkit.WinUI.Animations.Expressions.Vector3Node.Subchannel s4);
member this.GetSubchannels : CommunityToolkit.WinUI.Animations.Expressions.Vector3Node.Subchannel * CommunityToolkit.WinUI.Animations.Expressions.Vector3Node.Subchannel * CommunityToolkit.WinUI.Animations.Expressions.Vector3Node.Subchannel * CommunityToolkit.WinUI.Animations.Expressions.Vector3Node.Subchannel -> CommunityToolkit.WinUI.Animations.Expressions.Vector4Node
Public Function GetSubchannels (s1 As Vector3Node.Subchannel, s2 As Vector3Node.Subchannel, s3 As Vector3Node.Subchannel, s4 As Vector3Node.Subchannel) As Vector4Node

Parameters

s1
Vector3Node.Subchannel

The first subchannel.

s2
Vector3Node.Subchannel

The second subchannel.

s3
Vector3Node.Subchannel

The third subchannel.

s4
Vector3Node.Subchannel

The fourth subchannel.

Returns

Vector4Node

Applies to

GetSubchannels(Vector3Node+Subchannel, Vector3Node+Subchannel, Vector3Node+Subchannel, Vector3Node+Subchannel, Vector3Node+Subchannel, Vector3Node+Subchannel)

Create a new type by re-arranging the Vector subchannels.

public CommunityToolkit.WinUI.Animations.Expressions.Matrix3x2Node GetSubchannels(CommunityToolkit.WinUI.Animations.Expressions.Vector3Node.Subchannel s1, CommunityToolkit.WinUI.Animations.Expressions.Vector3Node.Subchannel s2, CommunityToolkit.WinUI.Animations.Expressions.Vector3Node.Subchannel s3, CommunityToolkit.WinUI.Animations.Expressions.Vector3Node.Subchannel s4, CommunityToolkit.WinUI.Animations.Expressions.Vector3Node.Subchannel s5, CommunityToolkit.WinUI.Animations.Expressions.Vector3Node.Subchannel s6);
member this.GetSubchannels : CommunityToolkit.WinUI.Animations.Expressions.Vector3Node.Subchannel * CommunityToolkit.WinUI.Animations.Expressions.Vector3Node.Subchannel * CommunityToolkit.WinUI.Animations.Expressions.Vector3Node.Subchannel * CommunityToolkit.WinUI.Animations.Expressions.Vector3Node.Subchannel * CommunityToolkit.WinUI.Animations.Expressions.Vector3Node.Subchannel * CommunityToolkit.WinUI.Animations.Expressions.Vector3Node.Subchannel -> CommunityToolkit.WinUI.Animations.Expressions.Matrix3x2Node
Public Function GetSubchannels (s1 As Vector3Node.Subchannel, s2 As Vector3Node.Subchannel, s3 As Vector3Node.Subchannel, s4 As Vector3Node.Subchannel, s5 As Vector3Node.Subchannel, s6 As Vector3Node.Subchannel) As Matrix3x2Node

Parameters

s1
Vector3Node.Subchannel

The first subchannel.

s2
Vector3Node.Subchannel

The second subchannel.

s3
Vector3Node.Subchannel

The third subchannel.

s4
Vector3Node.Subchannel

The fourth subchannel.

s5
Vector3Node.Subchannel

The fifth subchannel.

s6
Vector3Node.Subchannel

The sixth subchannel.

Returns

Matrix3x2Node

Applies to

GetSubchannels(Vector3Node+Subchannel, Vector3Node+Subchannel, Vector3Node+Subchannel, Vector3Node+Subchannel, Vector3Node+Subchannel, Vector3Node+Subchannel, Vector3Node+Subchannel, Vector3Node+Subchannel, Vector3Node+Subchannel, Vector3Node+Subchannel, Vector3Node+Subchannel, Vector3Node+Subchannel, Vector3Node+Subchannel, Vector3Node+Subchannel, Vector3Node+Subchannel, Vector3Node+Subchannel)

Create a new type by re-arranging the Vector subchannels.

public CommunityToolkit.WinUI.Animations.Expressions.Matrix4x4Node GetSubchannels(CommunityToolkit.WinUI.Animations.Expressions.Vector3Node.Subchannel s1, CommunityToolkit.WinUI.Animations.Expressions.Vector3Node.Subchannel s2, CommunityToolkit.WinUI.Animations.Expressions.Vector3Node.Subchannel s3, CommunityToolkit.WinUI.Animations.Expressions.Vector3Node.Subchannel s4, CommunityToolkit.WinUI.Animations.Expressions.Vector3Node.Subchannel s5, CommunityToolkit.WinUI.Animations.Expressions.Vector3Node.Subchannel s6, CommunityToolkit.WinUI.Animations.Expressions.Vector3Node.Subchannel s7, CommunityToolkit.WinUI.Animations.Expressions.Vector3Node.Subchannel s8, CommunityToolkit.WinUI.Animations.Expressions.Vector3Node.Subchannel s9, CommunityToolkit.WinUI.Animations.Expressions.Vector3Node.Subchannel s10, CommunityToolkit.WinUI.Animations.Expressions.Vector3Node.Subchannel s11, CommunityToolkit.WinUI.Animations.Expressions.Vector3Node.Subchannel s12, CommunityToolkit.WinUI.Animations.Expressions.Vector3Node.Subchannel s13, CommunityToolkit.WinUI.Animations.Expressions.Vector3Node.Subchannel s14, CommunityToolkit.WinUI.Animations.Expressions.Vector3Node.Subchannel s15, CommunityToolkit.WinUI.Animations.Expressions.Vector3Node.Subchannel s16);
member this.GetSubchannels : CommunityToolkit.WinUI.Animations.Expressions.Vector3Node.Subchannel * CommunityToolkit.WinUI.Animations.Expressions.Vector3Node.Subchannel * CommunityToolkit.WinUI.Animations.Expressions.Vector3Node.Subchannel * CommunityToolkit.WinUI.Animations.Expressions.Vector3Node.Subchannel * CommunityToolkit.WinUI.Animations.Expressions.Vector3Node.Subchannel * CommunityToolkit.WinUI.Animations.Expressions.Vector3Node.Subchannel * CommunityToolkit.WinUI.Animations.Expressions.Vector3Node.Subchannel * CommunityToolkit.WinUI.Animations.Expressions.Vector3Node.Subchannel * CommunityToolkit.WinUI.Animations.Expressions.Vector3Node.Subchannel * CommunityToolkit.WinUI.Animations.Expressions.Vector3Node.Subchannel * CommunityToolkit.WinUI.Animations.Expressions.Vector3Node.Subchannel * CommunityToolkit.WinUI.Animations.Expressions.Vector3Node.Subchannel * CommunityToolkit.WinUI.Animations.Expressions.Vector3Node.Subchannel * CommunityToolkit.WinUI.Animations.Expressions.Vector3Node.Subchannel * CommunityToolkit.WinUI.Animations.Expressions.Vector3Node.Subchannel * CommunityToolkit.WinUI.Animations.Expressions.Vector3Node.Subchannel -> CommunityToolkit.WinUI.Animations.Expressions.Matrix4x4Node
Public Function GetSubchannels (s1 As Vector3Node.Subchannel, s2 As Vector3Node.Subchannel, s3 As Vector3Node.Subchannel, s4 As Vector3Node.Subchannel, s5 As Vector3Node.Subchannel, s6 As Vector3Node.Subchannel, s7 As Vector3Node.Subchannel, s8 As Vector3Node.Subchannel, s9 As Vector3Node.Subchannel, s10 As Vector3Node.Subchannel, s11 As Vector3Node.Subchannel, s12 As Vector3Node.Subchannel, s13 As Vector3Node.Subchannel, s14 As Vector3Node.Subchannel, s15 As Vector3Node.Subchannel, s16 As Vector3Node.Subchannel) As Matrix4x4Node

Parameters

s1
Vector3Node.Subchannel

The first subchannel.

s2
Vector3Node.Subchannel

The second subchannel.

s3
Vector3Node.Subchannel

The third subchannel.

s4
Vector3Node.Subchannel

The fourth subchannel.

s5
Vector3Node.Subchannel

The fifth subchannel.

s6
Vector3Node.Subchannel

The sixth subchannel.

s7
Vector3Node.Subchannel

The seventh subchannel.

s8
Vector3Node.Subchannel

The eighth subchannel.

s9
Vector3Node.Subchannel

The ninth subchannel.

s10
Vector3Node.Subchannel

The tenth subchannel.

s11
Vector3Node.Subchannel

The eleventh subchannel.

s12
Vector3Node.Subchannel

The twelfth subchannel.

s13
Vector3Node.Subchannel

The thirteenth subchannel.

s14
Vector3Node.Subchannel

The fourteenth subchannel.

s15
Vector3Node.Subchannel

The fifteenth subchannel.

s16
Vector3Node.Subchannel

The sixteenth subchannel.

Returns

Matrix4x4Node

Applies to