Vector4Node.GetSubchannels Method
Definition
Important
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Overloads
GetSubchannels(Vector4Node+Subchannel)
Create a new type by re-arranging the Vector subchannels.
public CommunityToolkit.WinUI.Animations.Expressions.ScalarNode GetSubchannels(CommunityToolkit.WinUI.Animations.Expressions.Vector4Node.Subchannel s);
member this.GetSubchannels : CommunityToolkit.WinUI.Animations.Expressions.Vector4Node.Subchannel -> CommunityToolkit.WinUI.Animations.Expressions.ScalarNode
Public Function GetSubchannels (s As Vector4Node.Subchannel) As ScalarNode
Parameters
The subchannel.
Returns
ScalarNode
Applies to
GetSubchannels(Vector4Node+Subchannel, Vector4Node+Subchannel)
Create a new type by re-arranging the Vector subchannels.
public CommunityToolkit.WinUI.Animations.Expressions.Vector2Node GetSubchannels(CommunityToolkit.WinUI.Animations.Expressions.Vector4Node.Subchannel s1, CommunityToolkit.WinUI.Animations.Expressions.Vector4Node.Subchannel s2);
member this.GetSubchannels : CommunityToolkit.WinUI.Animations.Expressions.Vector4Node.Subchannel * CommunityToolkit.WinUI.Animations.Expressions.Vector4Node.Subchannel -> CommunityToolkit.WinUI.Animations.Expressions.Vector2Node
Public Function GetSubchannels (s1 As Vector4Node.Subchannel, s2 As Vector4Node.Subchannel) As Vector2Node
Parameters
The first subchannel.
The second subchannel.
Returns
Vector2Node
Applies to
GetSubchannels(Vector4Node+Subchannel, Vector4Node+Subchannel, Vector4Node+Subchannel)
Create a new type by re-arranging the Vector subchannels.
public CommunityToolkit.WinUI.Animations.Expressions.Vector3Node GetSubchannels(CommunityToolkit.WinUI.Animations.Expressions.Vector4Node.Subchannel s1, CommunityToolkit.WinUI.Animations.Expressions.Vector4Node.Subchannel s2, CommunityToolkit.WinUI.Animations.Expressions.Vector4Node.Subchannel s3);
member this.GetSubchannels : CommunityToolkit.WinUI.Animations.Expressions.Vector4Node.Subchannel * CommunityToolkit.WinUI.Animations.Expressions.Vector4Node.Subchannel * CommunityToolkit.WinUI.Animations.Expressions.Vector4Node.Subchannel -> CommunityToolkit.WinUI.Animations.Expressions.Vector3Node
Public Function GetSubchannels (s1 As Vector4Node.Subchannel, s2 As Vector4Node.Subchannel, s3 As Vector4Node.Subchannel) As Vector3Node
Parameters
The first subchannel.
The second subchannel.
The third subchannel.
Returns
Vector3Node
Applies to
GetSubchannels(Vector4Node+Subchannel, Vector4Node+Subchannel, Vector4Node+Subchannel, Vector4Node+Subchannel)
Create a new type by re-arranging the Vector subchannels.
public CommunityToolkit.WinUI.Animations.Expressions.Vector4Node GetSubchannels(CommunityToolkit.WinUI.Animations.Expressions.Vector4Node.Subchannel s1, CommunityToolkit.WinUI.Animations.Expressions.Vector4Node.Subchannel s2, CommunityToolkit.WinUI.Animations.Expressions.Vector4Node.Subchannel s3, CommunityToolkit.WinUI.Animations.Expressions.Vector4Node.Subchannel s4);
member this.GetSubchannels : CommunityToolkit.WinUI.Animations.Expressions.Vector4Node.Subchannel * CommunityToolkit.WinUI.Animations.Expressions.Vector4Node.Subchannel * CommunityToolkit.WinUI.Animations.Expressions.Vector4Node.Subchannel * CommunityToolkit.WinUI.Animations.Expressions.Vector4Node.Subchannel -> CommunityToolkit.WinUI.Animations.Expressions.Vector4Node
Public Function GetSubchannels (s1 As Vector4Node.Subchannel, s2 As Vector4Node.Subchannel, s3 As Vector4Node.Subchannel, s4 As Vector4Node.Subchannel) As Vector4Node
Parameters
The first subchannel.
The second subchannel.
The third subchannel.
The fourth subchannel.
Returns
Vector4Node
Applies to
GetSubchannels(Vector4Node+Subchannel, Vector4Node+Subchannel, Vector4Node+Subchannel, Vector4Node+Subchannel, Vector4Node+Subchannel, Vector4Node+Subchannel)
Create a new type by re-arranging the Vector subchannels.
public CommunityToolkit.WinUI.Animations.Expressions.Matrix3x2Node GetSubchannels(CommunityToolkit.WinUI.Animations.Expressions.Vector4Node.Subchannel s1, CommunityToolkit.WinUI.Animations.Expressions.Vector4Node.Subchannel s2, CommunityToolkit.WinUI.Animations.Expressions.Vector4Node.Subchannel s3, CommunityToolkit.WinUI.Animations.Expressions.Vector4Node.Subchannel s4, CommunityToolkit.WinUI.Animations.Expressions.Vector4Node.Subchannel s5, CommunityToolkit.WinUI.Animations.Expressions.Vector4Node.Subchannel s6);
member this.GetSubchannels : CommunityToolkit.WinUI.Animations.Expressions.Vector4Node.Subchannel * CommunityToolkit.WinUI.Animations.Expressions.Vector4Node.Subchannel * CommunityToolkit.WinUI.Animations.Expressions.Vector4Node.Subchannel * CommunityToolkit.WinUI.Animations.Expressions.Vector4Node.Subchannel * CommunityToolkit.WinUI.Animations.Expressions.Vector4Node.Subchannel * CommunityToolkit.WinUI.Animations.Expressions.Vector4Node.Subchannel -> CommunityToolkit.WinUI.Animations.Expressions.Matrix3x2Node
Public Function GetSubchannels (s1 As Vector4Node.Subchannel, s2 As Vector4Node.Subchannel, s3 As Vector4Node.Subchannel, s4 As Vector4Node.Subchannel, s5 As Vector4Node.Subchannel, s6 As Vector4Node.Subchannel) As Matrix3x2Node
Parameters
The first subchannel.
The second subchannel.
The third subchannel.
The fourth subchannel.
The fifth subchannel.
The sixth subchannel.
Returns
Matrix3x2Node
Applies to
GetSubchannels(Vector4Node+Subchannel, Vector4Node+Subchannel, Vector4Node+Subchannel, Vector4Node+Subchannel, Vector4Node+Subchannel, Vector4Node+Subchannel, Vector4Node+Subchannel, Vector4Node+Subchannel, Vector4Node+Subchannel, Vector4Node+Subchannel, Vector4Node+Subchannel, Vector4Node+Subchannel, Vector4Node+Subchannel, Vector4Node+Subchannel, Vector4Node+Subchannel, Vector4Node+Subchannel)
Create a new type by re-arranging the Vector subchannels.
public CommunityToolkit.WinUI.Animations.Expressions.Matrix4x4Node GetSubchannels(CommunityToolkit.WinUI.Animations.Expressions.Vector4Node.Subchannel s1, CommunityToolkit.WinUI.Animations.Expressions.Vector4Node.Subchannel s2, CommunityToolkit.WinUI.Animations.Expressions.Vector4Node.Subchannel s3, CommunityToolkit.WinUI.Animations.Expressions.Vector4Node.Subchannel s4, CommunityToolkit.WinUI.Animations.Expressions.Vector4Node.Subchannel s5, CommunityToolkit.WinUI.Animations.Expressions.Vector4Node.Subchannel s6, CommunityToolkit.WinUI.Animations.Expressions.Vector4Node.Subchannel s7, CommunityToolkit.WinUI.Animations.Expressions.Vector4Node.Subchannel s8, CommunityToolkit.WinUI.Animations.Expressions.Vector4Node.Subchannel s9, CommunityToolkit.WinUI.Animations.Expressions.Vector4Node.Subchannel s10, CommunityToolkit.WinUI.Animations.Expressions.Vector4Node.Subchannel s11, CommunityToolkit.WinUI.Animations.Expressions.Vector4Node.Subchannel s12, CommunityToolkit.WinUI.Animations.Expressions.Vector4Node.Subchannel s13, CommunityToolkit.WinUI.Animations.Expressions.Vector4Node.Subchannel s14, CommunityToolkit.WinUI.Animations.Expressions.Vector4Node.Subchannel s15, CommunityToolkit.WinUI.Animations.Expressions.Vector4Node.Subchannel s16);
member this.GetSubchannels : CommunityToolkit.WinUI.Animations.Expressions.Vector4Node.Subchannel * CommunityToolkit.WinUI.Animations.Expressions.Vector4Node.Subchannel * CommunityToolkit.WinUI.Animations.Expressions.Vector4Node.Subchannel * CommunityToolkit.WinUI.Animations.Expressions.Vector4Node.Subchannel * CommunityToolkit.WinUI.Animations.Expressions.Vector4Node.Subchannel * CommunityToolkit.WinUI.Animations.Expressions.Vector4Node.Subchannel * CommunityToolkit.WinUI.Animations.Expressions.Vector4Node.Subchannel * CommunityToolkit.WinUI.Animations.Expressions.Vector4Node.Subchannel * CommunityToolkit.WinUI.Animations.Expressions.Vector4Node.Subchannel * CommunityToolkit.WinUI.Animations.Expressions.Vector4Node.Subchannel * CommunityToolkit.WinUI.Animations.Expressions.Vector4Node.Subchannel * CommunityToolkit.WinUI.Animations.Expressions.Vector4Node.Subchannel * CommunityToolkit.WinUI.Animations.Expressions.Vector4Node.Subchannel * CommunityToolkit.WinUI.Animations.Expressions.Vector4Node.Subchannel * CommunityToolkit.WinUI.Animations.Expressions.Vector4Node.Subchannel * CommunityToolkit.WinUI.Animations.Expressions.Vector4Node.Subchannel -> CommunityToolkit.WinUI.Animations.Expressions.Matrix4x4Node
Public Function GetSubchannels (s1 As Vector4Node.Subchannel, s2 As Vector4Node.Subchannel, s3 As Vector4Node.Subchannel, s4 As Vector4Node.Subchannel, s5 As Vector4Node.Subchannel, s6 As Vector4Node.Subchannel, s7 As Vector4Node.Subchannel, s8 As Vector4Node.Subchannel, s9 As Vector4Node.Subchannel, s10 As Vector4Node.Subchannel, s11 As Vector4Node.Subchannel, s12 As Vector4Node.Subchannel, s13 As Vector4Node.Subchannel, s14 As Vector4Node.Subchannel, s15 As Vector4Node.Subchannel, s16 As Vector4Node.Subchannel) As Matrix4x4Node
Parameters
The first subchannel.
The second subchannel.
The third subchannel.
The fourth subchannel.
The fifth subchannel.
The sixth subchannel.
The seventh subchannel.
The eighth subchannel.
The ninth subchannel.
The tenth subchannel.
The eleventh subchannel.
The twelfth subchannel.
The thirteenth subchannel.
The fourteenth subchannel.
The fifteenth subchannel.
The sixteenth subchannel.
Returns
Matrix4x4Node