GKNoise.FromComponentNoises Method
Definition
Important
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Overloads
FromComponentNoises(GKNoise[], GKNoise) |
Static method for creating composite noise from , using to map sources into specific locations. |
FromComponentNoises(GKNoise[], GKNoise, NSNumber[], NSNumber[]) |
Static method for creating composite noise from , using to map sources into specific locations. |
FromComponentNoises(GKNoise[], GKNoise)
Static method for creating composite noise from , using to map sources into specific locations.
[Foundation.Export("noiseWithComponentNoises:selectionNoise:")]
public static GameplayKit.GKNoise FromComponentNoises (GameplayKit.GKNoise[] noises, GameplayKit.GKNoise selectionNoise);
static member FromComponentNoises : GameplayKit.GKNoise[] * GameplayKit.GKNoise -> GameplayKit.GKNoise
Parameters
- noises
- GKNoise[]
- selectionNoise
- GKNoise
Returns
- Attributes
Applies to
FromComponentNoises(GKNoise[], GKNoise, NSNumber[], NSNumber[])
Static method for creating composite noise from , using to map sources into specific locations.
[Foundation.Export("noiseWithComponentNoises:selectionNoise:componentBoundaries:boundaryBlendDistances:")]
public static GameplayKit.GKNoise FromComponentNoises (GameplayKit.GKNoise[] noises, GameplayKit.GKNoise selectionNoise, Foundation.NSNumber[] componentBoundaries, Foundation.NSNumber[] blendDistances);
static member FromComponentNoises : GameplayKit.GKNoise[] * GameplayKit.GKNoise * Foundation.NSNumber[] * Foundation.NSNumber[] -> GameplayKit.GKNoise
Parameters
- noises
- GKNoise[]
- selectionNoise
- GKNoise
- componentBoundaries
- NSNumber[]
- blendDistances
- NSNumber[]
Returns
- Attributes