GKQuadTree.AddElement Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Overloads
AddElement(NSObject, GKQuad) | |
AddElement(NSObject, Vector2) |
AddElement(NSObject, GKQuad)
[Foundation.Export("addElement:withQuad:")]
public virtual GameplayKit.GKQuadTreeNode AddElement (Foundation.NSObject element, GameplayKit.GKQuad quad);
abstract member AddElement : Foundation.NSObject * GameplayKit.GKQuad -> GameplayKit.GKQuadTreeNode
override this.AddElement : Foundation.NSObject * GameplayKit.GKQuad -> GameplayKit.GKQuadTreeNode
Parameters
- element
- NSObject
- quad
- GKQuad
Returns
- Attributes
Applies to
AddElement(NSObject, Vector2)
[Foundation.Export("addElement:withPoint:")]
public virtual GameplayKit.GKQuadTreeNode AddElement (Foundation.NSObject element, OpenTK.Vector2 point);
abstract member AddElement : Foundation.NSObject * OpenTK.Vector2 -> GameplayKit.GKQuadTreeNode
override this.AddElement : Foundation.NSObject * OpenTK.Vector2 -> GameplayKit.GKQuadTreeNode
Parameters
- element
- NSObject
- point
- Vector2
Returns
- Attributes