LcdCharacterEncoding Constructors
Definition
Important
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Overloads
LcdCharacterEncoding(String, String, Dictionary<Char,Byte>, Char) |
Creates an instance of LcdCharacterEncoding. |
LcdCharacterEncoding(String, String, Dictionary<Char,Byte>, Char, List<Byte[]>) |
Creates an instance of LcdCharacterEncoding. |
LcdCharacterEncoding(String, String, Dictionary<Char,Byte>, Char)
Creates an instance of LcdCharacterEncoding.
public LcdCharacterEncoding (string cultureName, string readOnlyMemoryName, System.Collections.Generic.Dictionary<char,byte> characterMap, char unknownLetter);
new Iot.Device.CharacterLcd.LcdCharacterEncoding : string * string * System.Collections.Generic.Dictionary<char, byte> * char -> Iot.Device.CharacterLcd.LcdCharacterEncoding
Public Sub New (cultureName As String, readOnlyMemoryName As String, characterMap As Dictionary(Of Char, Byte), unknownLetter As Char)
Parameters
- cultureName
- String
Culture name for this encoding (informational only)
- readOnlyMemoryName
- String
Name of the ROM (hard coded read-only character memory) on the display
- characterMap
- Dictionary<Char,Byte>
The character map to use
- unknownLetter
- Char
The character to print when a letter not in the map is found
Applies to
LcdCharacterEncoding(String, String, Dictionary<Char,Byte>, Char, List<Byte[]>)
Creates an instance of LcdCharacterEncoding.
public LcdCharacterEncoding (string cultureName, string readOnlyMemoryName, System.Collections.Generic.Dictionary<char,byte> characterMap, char unknownLetter, System.Collections.Generic.List<byte[]> extraCharacters);
new Iot.Device.CharacterLcd.LcdCharacterEncoding : string * string * System.Collections.Generic.Dictionary<char, byte> * char * System.Collections.Generic.List<byte[]> -> Iot.Device.CharacterLcd.LcdCharacterEncoding
Public Sub New (cultureName As String, readOnlyMemoryName As String, characterMap As Dictionary(Of Char, Byte), unknownLetter As Char, extraCharacters As List(Of Byte()))
Parameters
- cultureName
- String
Culture name for this encoding (informational only)
- readOnlyMemoryName
- String
Name of the ROM (hard coded read-only character memory) on the display
- characterMap
- Dictionary<Char,Byte>
The character map to use
- unknownLetter
- Char
The character to print when a letter not in the map is found
The pixel map of characters required for this culture but not found in the character ROM