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LcdCharacterEncoding Constructors

Definition

Overloads

LcdCharacterEncoding(String, String, Dictionary<Char,Byte>, Char)

Creates an instance of LcdCharacterEncoding.

LcdCharacterEncoding(String, String, Dictionary<Char,Byte>, Char, List<Byte[]>)

Creates an instance of LcdCharacterEncoding.

LcdCharacterEncoding(String, String, Dictionary<Char,Byte>, Char)

Creates an instance of LcdCharacterEncoding.

public LcdCharacterEncoding (string cultureName, string readOnlyMemoryName, System.Collections.Generic.Dictionary<char,byte> characterMap, char unknownLetter);
new Iot.Device.Graphics.LcdCharacterEncoding : string * string * System.Collections.Generic.Dictionary<char, byte> * char -> Iot.Device.Graphics.LcdCharacterEncoding
Public Sub New (cultureName As String, readOnlyMemoryName As String, characterMap As Dictionary(Of Char, Byte), unknownLetter As Char)

Parameters

cultureName
String

Culture name for this encoding (informational only)

readOnlyMemoryName
String

Name of the ROM (hard coded read-only character memory) on the display

characterMap
Dictionary<Char,Byte>

The character map to use

unknownLetter
Char

The character to print when a letter not in the map is found. This letter must be part of the map

Applies to

LcdCharacterEncoding(String, String, Dictionary<Char,Byte>, Char, List<Byte[]>)

Creates an instance of LcdCharacterEncoding.

public LcdCharacterEncoding (string cultureName, string readOnlyMemoryName, System.Collections.Generic.Dictionary<char,byte> characterMap, char unknownLetter, System.Collections.Generic.List<byte[]> extraCharacters);
new Iot.Device.Graphics.LcdCharacterEncoding : string * string * System.Collections.Generic.Dictionary<char, byte> * char * System.Collections.Generic.List<byte[]> -> Iot.Device.Graphics.LcdCharacterEncoding
Public Sub New (cultureName As String, readOnlyMemoryName As String, characterMap As Dictionary(Of Char, Byte), unknownLetter As Char, extraCharacters As List(Of Byte()))

Parameters

cultureName
String

Culture name for this encoding (informational only)

readOnlyMemoryName
String

Name of the ROM (hard coded read-only character memory) on the display

characterMap
Dictionary<Char,Byte>

The character map to use

unknownLetter
Char

The character to print when a letter not in the map is found

extraCharacters
List<Byte[]>

The pixel map of characters required for this culture but not found in the character ROM

Applies to