GraphicsBindingSimD3d11.BlitRemoteFrameToProxy Method

Definition

Blits the current remote frame to the currently bound render target.

public:
 Microsoft::Azure::RemoteRendering::Result BlitRemoteFrameToProxy();
public Microsoft.Azure.RemoteRendering.Result BlitRemoteFrameToProxy ();
member this.BlitRemoteFrameToProxy : unit -> Microsoft.Azure.RemoteRendering.Result
Public Function BlitRemoteFrameToProxy () As Result

Returns

Success, NotInitialized, Fail, NoConnection

Remarks

When this function is executed it is assumed that the proxy color and depth buffers are bound as the current render target. This should be done as the very first thing in each frame as this function will overwrite all content in the target buffers.

Applies to