GraphicsBindingSimD3d11.ReprojectProxy Method

Definition

Reprojects the proxy color texture onto the back-buffer.

public:
 Microsoft::Azure::RemoteRendering::Result ReprojectProxy();
public Microsoft.Azure.RemoteRendering.Result ReprojectProxy ();
member this.ReprojectProxy : unit -> Microsoft.Azure.RemoteRendering.Result
Public Function ReprojectProxy () As Result

Returns

Success, NotInitialized, Fail, NoConnection

Remarks

When this function is executed it is assumed that the back-buffer color and depth buffers are bound as the current render target. This should be done as the very last thing in each frame.

Applies to