Project.LoadXml Method
Definition
Important
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Loads the contents of the specified string into the Project object.
Overloads
LoadXml(String) |
Reads in the contents of this project from a string containing the Xml contents. |
LoadXml(String, ProjectLoadSettings) |
Reads in the contents of this project from a string containing the Xml contents. |
LoadXml(String)
- Source:
- Project.cs
Reads in the contents of this project from a string containing the Xml contents.
public:
void LoadXml(System::String ^ projectXml);
public void LoadXml (string projectXml);
[System.Runtime.TargetedPatchingOptOut("Performance critical to inline this type of method across NGen image boundaries")]
public void LoadXml (string projectXml);
member this.LoadXml : string -> unit
[<System.Runtime.TargetedPatchingOptOut("Performance critical to inline this type of method across NGen image boundaries")>]
member this.LoadXml : string -> unit
Public Sub LoadXml (projectXml As String)
Parameters
- projectXml
- String
The string of XML to load.
- Attributes
Exceptions
Examples
The following example creates a Project object and uses the LoadXml method to add content to the project. The BuildItem, BuildItemGroup, and BuildItemGroupCollection classes are used to add, remove, and change items in the project.
using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Build.BuildEngine;
namespace AddNewItem
{
class Program
{
/// <summary>
/// This code demonstrates the use of the following methods:
/// Engine constructor
/// Project constructor
/// Project.LoadFromXml
/// Project.Xml
/// BuildItemGroupCollection.GetEnumerator
/// BuildItemGroup.GetEnumerator
/// BuildItem.Name (get)
/// BuildItem.Include (set)
/// BuildItem.GetMetadata
/// BuildItem.SetMetadata
/// BuildItemGroup.RemoveItem
/// BuildItemGroup.AddNewItem
/// </summary>
/// <param name="args"></param>
static void Main(string[] args)
{
// Create a new Engine object.
Engine engine = new Engine(Environment.CurrentDirectory);
// Create a new Project object.
Project project = new Project(engine);
// Load the project with the following XML, which contains
// two ItemGroups.
project.LoadXml(@"
<Project xmlns='http://schemas.microsoft.com/developer/msbuild/2003'>
<ItemGroup>
<Compile Include='Program.cs'/>
<Compile Include='Class1.cs'/>
<RemoveThisItemPlease Include='readme.txt'/>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include='Strings.resx'>
<LogicalName>Strings.resources</LogicalName>
<Culture>fr-fr</Culture>
</EmbeddedResource>
</ItemGroup>
</Project>
");
// Iterate through each ItemGroup in the Project. There are two.
foreach (BuildItemGroup ig in project.ItemGroups)
{
BuildItem itemToRemove = null;
// Iterate through each Item in the ItemGroup.
foreach (BuildItem item in ig)
{
// If the item's name is "RemoveThisItemPlease", then
// store a reference to this item in a local variable,
// so we can remove it later.
if (item.Name == "RemoveThisItemPlease")
{
itemToRemove = item;
}
// If the item's name is "EmbeddedResource" and it has a metadata Culture
// set to "fr-fr", then ...
if ((item.Name == "EmbeddedResource") && (item.GetMetadata("Culture") == "fr-fr"))
{
// Change the item's Include path to "FrenchStrings.fr.resx",
// and add a new metadata Visiable="false".
item.Include = @"FrenchStrings.fr.resx";
item.SetMetadata("Visible", "false");
}
}
// Remove the item named "RemoveThisItemPlease" from the
// ItemGroup
if (itemToRemove != null)
{
ig.RemoveItem(itemToRemove);
}
// For each ItemGroup that we found, add to the end of it
// a new item Content with Include="SplashScreen.bmp".
ig.AddNewItem("Content", "SplashScreen.bmp");
}
// The project now looks like this:
//
// <?xml version="1.0" encoding="utf-16"?>
// <Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
// <Compile Include="Program.cs" />
// <Compile Include="Class1.cs" />
// <Content Include="SplashScreen.bmp" />
// <EmbeddedResource Include="FrenchStrings.fr.resx">
// <LogicalName>Strings.resources</LogicalName>
// <Culture>fr-fr</Culture>
// <Visible>false</Visible>
// <Content Include="SplashScreen.bmp" />
//
Console.WriteLine(project.Xml);
}
}
}
Module Module1
''' <summary>
''' This code demonstrates the use of the following methods:
''' Engine constructor
''' Project constructor
''' Project.LoadFromXml
''' Project.Xml
''' BuildItemGroupCollection.GetEnumerator
''' BuildItemGroup.GetEnumerator
''' BuildItem.Name (get)
''' BuildItem.Include (set)
''' BuildItem.GetMetadata
''' BuildItem.SetMetadata
''' BuildItemGroup.RemoveItem
''' BuildItemGroup.AddNewItem
''' </summary>
''' <remarks></remarks>
Sub Main()
' Create a new Engine object.
Dim engine As New Engine(Environment.CurrentDirectory)
' Create a new Project object.
Dim project As New Project(engine)
' Load the project with the following XML, which contains
' two ItemGroups.
project.LoadXml( _
"<Project xmlns='http://schemas.microsoft.com/developer/msbuild/2003'>" & _
"<ItemGroup>" & _
"<Compile Include='Program.cs'/>" & _
"<Compile Include='Class1.cs'/>" & _
"<RemoveThisItemPlease Include='readme.txt'/>" & _
"</ItemGroup>" & _
"<ItemGroup>" & _
"<EmbeddedResource Include='Strings.resx'>" & _
"<LogicalName>Strings.resources</LogicalName>" & _
"<Culture>fr-fr</Culture>" & _
"</EmbeddedResource>" & _
"</ItemGroup>" & _
"</Project>" _
)
' Iterate through each ItemGroup in the Project. There are two.
For Each ig As BuildItemGroup In project.ItemGroups
Dim itemToRemove As BuildItem
itemToRemove = Nothing
' Iterate through each Item in the ItemGroup.
For Each item As BuildItem In ig
' If the item's name is "RemoveThisItemPlease", then
' store a reference to this item in a local variable,
' so we can remove it later.
If item.Name = "RemoveThisItemPlease" Then
itemToRemove = item
End If
' If the item's name is "EmbeddedResource" and it has a metadata Culture
' set to "fr-fr", then ...
If (item.Name = "EmbeddedResource") And (item.GetMetadata("Culture") = "fr-fr") Then
' Change the item's Include path to "FrenchStrings.fr.resx",
' and add a new metadata Visiable="false".
item.Include = "FrenchStrings.fr.resx"
item.SetMetadata("Visible", "false")
End If
Next
' Remove the item named "RemoveThisItemPlease" from the
' ItemGroup
If Not itemToRemove Is Nothing Then
ig.RemoveItem(itemToRemove)
End If
' For each ItemGroup that we found, add to the end of it
' a new item Content with Include="SplashScreen.bmp".
ig.AddNewItem("Content", "SplashScreen.bmp")
Next
' The project now looks like this:
'
' <?xml version="1.0" encoding="utf-16"?>
' <Project xmlns="http:'schemas.microsoft.com/developer/msbuild/2003">
' <Compile Include="Program.cs" />
' <Compile Include="Class1.cs" />
' <Content Include="SplashScreen.bmp" />
' <EmbeddedResource Include="FrenchStrings.fr.resx">
' <LogicalName>Strings.resources</LogicalName>
' <Culture>fr-fr</Culture>
' <Visible>false</Visible>
' <Content Include="SplashScreen.bmp" />
'
Console.WriteLine(project.Xml)
End Sub
End Module
Applies to
LoadXml(String, ProjectLoadSettings)
- Source:
- Project.cs
Reads in the contents of this project from a string containing the Xml contents.
public:
void LoadXml(System::String ^ projectXml, Microsoft::Build::BuildEngine::ProjectLoadSettings projectLoadSettings);
public void LoadXml (string projectXml, Microsoft.Build.BuildEngine.ProjectLoadSettings projectLoadSettings);
member this.LoadXml : string * Microsoft.Build.BuildEngine.ProjectLoadSettings -> unit
Public Sub LoadXml (projectXml As String, projectLoadSettings As ProjectLoadSettings)
Parameters
- projectXml
- String
A string containing the project contents.
- projectLoadSettings
- ProjectLoadSettings
A ProjectLoadSettings value that specifies the settings for the project being loaded.