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SyntaxGenerator.IfStatement Method

Definition

Overloads

IfStatement(SyntaxNode, IEnumerable<SyntaxNode>, SyntaxNode)

Creates an if statement

IfStatement(SyntaxNode, IEnumerable<SyntaxNode>, IEnumerable<SyntaxNode>)

Creates an if-statement

IfStatement(SyntaxNode, IEnumerable<SyntaxNode>, SyntaxNode)

Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs

Creates an if statement

public:
 Microsoft::CodeAnalysis::SyntaxNode ^ IfStatement(Microsoft::CodeAnalysis::SyntaxNode ^ condition, System::Collections::Generic::IEnumerable<Microsoft::CodeAnalysis::SyntaxNode ^> ^ trueStatements, Microsoft::CodeAnalysis::SyntaxNode ^ falseStatement);
public Microsoft.CodeAnalysis.SyntaxNode IfStatement (Microsoft.CodeAnalysis.SyntaxNode condition, System.Collections.Generic.IEnumerable<Microsoft.CodeAnalysis.SyntaxNode> trueStatements, Microsoft.CodeAnalysis.SyntaxNode falseStatement);
member this.IfStatement : Microsoft.CodeAnalysis.SyntaxNode * seq<Microsoft.CodeAnalysis.SyntaxNode> * Microsoft.CodeAnalysis.SyntaxNode -> Microsoft.CodeAnalysis.SyntaxNode
Public Function IfStatement (condition As SyntaxNode, trueStatements As IEnumerable(Of SyntaxNode), falseStatement As SyntaxNode) As SyntaxNode

Parameters

condition
SyntaxNode

A condition expression.

trueStatements
IEnumerable<SyntaxNode>

The statements that are executed if the condition is true.

falseStatement
SyntaxNode

A single statement that is executed if the condition is false.

Returns

Applies to

IfStatement(SyntaxNode, IEnumerable<SyntaxNode>, IEnumerable<SyntaxNode>)

Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs

Creates an if-statement

public abstract Microsoft.CodeAnalysis.SyntaxNode IfStatement (Microsoft.CodeAnalysis.SyntaxNode condition, System.Collections.Generic.IEnumerable<Microsoft.CodeAnalysis.SyntaxNode> trueStatements, System.Collections.Generic.IEnumerable<Microsoft.CodeAnalysis.SyntaxNode> falseStatements = default);
public abstract Microsoft.CodeAnalysis.SyntaxNode IfStatement (Microsoft.CodeAnalysis.SyntaxNode condition, System.Collections.Generic.IEnumerable<Microsoft.CodeAnalysis.SyntaxNode> trueStatements, System.Collections.Generic.IEnumerable<Microsoft.CodeAnalysis.SyntaxNode>? falseStatements = default);
abstract member IfStatement : Microsoft.CodeAnalysis.SyntaxNode * seq<Microsoft.CodeAnalysis.SyntaxNode> * seq<Microsoft.CodeAnalysis.SyntaxNode> -> Microsoft.CodeAnalysis.SyntaxNode
Public MustOverride Function IfStatement (condition As SyntaxNode, trueStatements As IEnumerable(Of SyntaxNode), Optional falseStatements As IEnumerable(Of SyntaxNode) = Nothing) As SyntaxNode

Parameters

condition
SyntaxNode

A condition expression.

trueStatements
IEnumerable<SyntaxNode>

The statements that are executed if the condition is true.

falseStatements
IEnumerable<SyntaxNode>

The statements that are executed if the condition is false.

Returns

Applies to