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CanvasMaterialAnimatorCanvasBackplate._StencilReference Field

Definition

Shader property.

[UnityEngine.Range(0, 255)]
public float _StencilReference;
[<UnityEngine.Range(0, 255)>]
val mutable _StencilReference : single
Public _StencilReference As Single 

Field Value

Attributes
UnityEngine.RangeAttribute

Applies to