CanvasMaterialAnimatorCanvasBackplate._StencilReference Field
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Shader property.
[UnityEngine.Range(0, 255)]
public float _StencilReference;
[<UnityEngine.Range(0, 255)>]
val mutable _StencilReference : single
Public _StencilReference As Single
Field Value
- Attributes
-
UnityEngine.RangeAttribute