IMixedRealityBoundarySystem Interface
Definition
Important
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Manager interface for a Boundary system in the Mixed Reality Toolkit All replacement systems for providing Boundary functionality should derive from this interface
public interface class IMixedRealityBoundarySystem : IDisposable, Microsoft::MixedReality::Toolkit::IMixedRealityEventSource, Microsoft::MixedReality::Toolkit::IMixedRealityEventSystem, System::Collections::IEqualityComparer
public interface IMixedRealityBoundarySystem : IDisposable, Microsoft.MixedReality.Toolkit.IMixedRealityEventSource, Microsoft.MixedReality.Toolkit.IMixedRealityEventSystem, System.Collections.IEqualityComparer
type IMixedRealityBoundarySystem = interface
interface IMixedRealityEventSystem
interface IMixedRealityService
interface IDisposable
interface IMixedRealityEventSource
interface IEqualityComparer
Public Interface IMixedRealityBoundarySystem
Implements IDisposable, IEqualityComparer, IMixedRealityEventSource, IMixedRealityEventSystem
- Derived
- Implements
Properties
BoundaryHeight |
The height of the play space, in meters. |
BoundaryVisualizationProfile |
Typed representation of the ConfigurationProfile property. |
BoundaryWallsPhysicsLayer |
The physics layer that the generated boundary walls are assigned to. |
Bounds |
Two dimensional representation of the geometry of the boundary, as provided by the platform. |
CeilingPhysicsLayer |
The physics layer that the generated boundary ceiling is assigned to. |
ConfigurationProfile |
The configuration profile for the service. (Inherited from IMixedRealityService) |
EventListeners |
List of event listeners that are registered to this Event System. (Inherited from IMixedRealityEventSystem) |
FloorHeight |
Indicates the height of the floor, in relation to the coordinate system origin. |
FloorPhysicsLayer |
The physics layer that the generated floor is assigned to. |
Name |
Optional Priority attribute if multiple services of the same type are required, enables targeting a service for action. (Inherited from IMixedRealityService) |
PlayAreaPhysicsLayer |
The physics layer that the generated play area is assigned to. |
Priority |
Optional Priority to reorder registered managers based on their respective priority, reduces the risk of race conditions by prioritizing the order in which managers are evaluated. (Inherited from IMixedRealityService) |
Scale |
The scale (ex: World Scale) of the experience. |
ShowBoundaryCeiling |
Enable / disable ceiling rendering. |
ShowBoundaryWalls |
Enable / disable boundary wall rendering. |
ShowFloor |
Enable / disable floor rendering. |
ShowPlayArea |
Enable / disable play area rendering. |
ShowTrackedArea |
Enable / disable tracked area rendering. |
SourceId |
The unique source id of this event source. (Inherited from IMixedRealityEventSource) |
SourceName |
The name of this event source. (Inherited from IMixedRealityEventSource) |
TrackedAreaPhysicsLayer |
The physics layer that the generated tracked area is assigned to. |
Methods
Contains(Vector3, BoundaryType) |
Determines if a location is within the specified area of the boundary space. |
Destroy() |
Optional Destroy function to perform cleanup of the service before the Mixed Reality Toolkit is destroyed. (Inherited from IMixedRealityService) |
Disable() |
Optional Disable function to pause the service. (Inherited from IMixedRealityService) |
Enable() |
Optional Enable function to enable / re-enable the service. (Inherited from IMixedRealityService) |
GetBoundaryCeilingVisualization() |
Gets the GameObject that represents the upper surface of the user's boundary. |
GetBoundaryWallVisualization() |
Gets the GameObject that represents the user's boundary walls. |
GetFloorVisualization() |
Gets the GameObject that represents the user's floor. |
GetPlayAreaVisualization() |
Gets the GameObject that represents the user's play area. |
GetTrackedAreaVisualization() |
Gets the GameObject that represents the user's tracked area. |
HandleEvent<T>(BaseEventData, ExecuteEvents.EventFunction<T>) |
The main function for handling and forwarding all events to their intended recipients. (Inherited from IMixedRealityEventSystem) |
Initialize() |
The initialize function is used to setup the service once created. This method is called once all services have been registered in the Mixed Reality Toolkit. (Inherited from IMixedRealityService) |
LateUpdate() |
Optional LateUpdate function to that is called after Update has been called on all services. (Inherited from IMixedRealityService) |
Register(GameObject) |
Obsolete.
Registers a GameObject to listen for events from this Event System. (Inherited from IMixedRealityEventSystem) |
RegisterHandler<T>(IEventSystemHandler) |
Registers the given handler as a global listener for all events handled via the T interface. T must be an interface type, not a class type, derived from IEventSystemHandler. (Inherited from IMixedRealityEventSystem) |
Reset() |
Optional Reset function to perform that will Reset the service, for example, whenever there is a profile change. (Inherited from IMixedRealityService) |
TryGetRectangularBoundsParams(Vector2, Single, Single, Single) |
Returns the description of the inscribed rectangular bounds. |
Unregister(GameObject) |
Obsolete.
Unregisters a GameObject from listening for events from this Event System. (Inherited from IMixedRealityEventSystem) |
UnregisterHandler<T>(IEventSystemHandler) |
Unregisters the given handler as a global listener for all events handled via the T interface. T must be an interface type, not a class type, derived from IEventSystemHandler. (Inherited from IMixedRealityEventSystem) |
Update() |
Optional Update function to perform per-frame updates of the service. (Inherited from IMixedRealityService) |