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PlayModeTestUtilities.ShowHand Method

Definition

Overloads

ShowHand(Handedness, InputSimulationService, ArticulatedHandPose+GestureId, Vector3)
ShowHand(Handedness, InputSimulationService)

Shows the hand in the open state, at the origin

ShowHand(Handedness, InputSimulationService, ArticulatedHandPose+GestureId, Vector3)

public:
 static System::Collections::IEnumerator ^ ShowHand(Microsoft::MixedReality::Toolkit::Utilities::Handedness handedness, Microsoft::MixedReality::Toolkit::Input::InputSimulationService ^ inputSimulationService, Microsoft::MixedReality::Toolkit::Utilities::ArticulatedHandPose::GestureId handPose, UnityEngine::Vector3 handLocation);
public static System.Collections.IEnumerator ShowHand (Microsoft.MixedReality.Toolkit.Utilities.Handedness handedness, Microsoft.MixedReality.Toolkit.Input.InputSimulationService inputSimulationService, Microsoft.MixedReality.Toolkit.Utilities.ArticulatedHandPose.GestureId handPose, UnityEngine.Vector3 handLocation);
static member ShowHand : Microsoft.MixedReality.Toolkit.Utilities.Handedness * Microsoft.MixedReality.Toolkit.Input.InputSimulationService * Microsoft.MixedReality.Toolkit.Utilities.ArticulatedHandPose.GestureId * UnityEngine.Vector3 -> System.Collections.IEnumerator
Public Shared Iterator Function ShowHand (handedness As Handedness, inputSimulationService As InputSimulationService, handPose As ArticulatedHandPose.GestureId, handLocation As Vector3) As IEnumerator

Parameters

handedness
Handedness
inputSimulationService
InputSimulationService
handLocation
UnityEngine.Vector3

Returns

Applies to

ShowHand(Handedness, InputSimulationService)

Shows the hand in the open state, at the origin

public:
 static System::Collections::IEnumerator ^ ShowHand(Microsoft::MixedReality::Toolkit::Utilities::Handedness handedness, Microsoft::MixedReality::Toolkit::Input::InputSimulationService ^ inputSimulationService);
public static System.Collections.IEnumerator ShowHand (Microsoft.MixedReality.Toolkit.Utilities.Handedness handedness, Microsoft.MixedReality.Toolkit.Input.InputSimulationService inputSimulationService);
static member ShowHand : Microsoft.MixedReality.Toolkit.Utilities.Handedness * Microsoft.MixedReality.Toolkit.Input.InputSimulationService -> System.Collections.IEnumerator
Public Shared Iterator Function ShowHand (handedness As Handedness, inputSimulationService As InputSimulationService) As IEnumerator

Parameters

handedness
Handedness
inputSimulationService
InputSimulationService

Returns

Applies to