RotationHandlesConfiguration Class
Definition
Important
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Configuration for RotationHandles used in BoundsControl This class provides all data members needed to create rotation handles for BoundsControl
public ref class RotationHandlesConfiguration : Microsoft::MixedReality::Toolkit::UI::BoundsControl::PerAxisHandlesConfiguration
[UnityEngine.CreateAssetMenu(fileName="RotationHandlesConfiguration", menuName="Mixed Reality Toolkit/Bounds Control/Rotation Handles Configuration")]
public class RotationHandlesConfiguration : Microsoft.MixedReality.Toolkit.UI.BoundsControl.PerAxisHandlesConfiguration
[UnityEngine.CreateAssetMenu(fileName="RotationHandlesConfiguration", menuName="Mixed Reality/Toolkit/Bounds Control/Rotation Handles Configuration")]
public class RotationHandlesConfiguration : Microsoft.MixedReality.Toolkit.UI.BoundsControl.PerAxisHandlesConfiguration
[<UnityEngine.CreateAssetMenu(fileName="RotationHandlesConfiguration", menuName="Mixed Reality Toolkit/Bounds Control/Rotation Handles Configuration")>]
type RotationHandlesConfiguration = class
inherit PerAxisHandlesConfiguration
[<UnityEngine.CreateAssetMenu(fileName="RotationHandlesConfiguration", menuName="Mixed Reality/Toolkit/Bounds Control/Rotation Handles Configuration")>]
type RotationHandlesConfiguration = class
inherit PerAxisHandlesConfiguration
Public Class RotationHandlesConfiguration
Inherits PerAxisHandlesConfiguration
- Inheritance
-
UnityEngine.ScriptableObjectRotationHandlesConfiguration
- Attributes
-
UnityEngine.CreateAssetMenuAttribute
Constructors
RotationHandlesConfiguration() |
Properties
ColliderPadding |
Additional padding to apply to the handle collider to make handle easier to hit (Inherited from HandlesBaseConfiguration) |
DrawTetherWhenManipulating |
Check to draw a tether point from the handles to the hand when manipulating. (Inherited from HandlesBaseConfiguration) |
HandleGrabbedMaterial |
Material applied to handles while they are a grabbed (Inherited from HandlesBaseConfiguration) |
HandleMaterial |
Material applied to handles when they are not in a grabbed state (Inherited from HandlesBaseConfiguration) |
HandlePrefab |
Prefab used to display this type of bounds control handle. If not set, default shape will be used (scale default: boxes, rotation default: spheres) (Inherited from HandlesBaseConfiguration) |
HandlePrefabColliderType |
Determines the type of collider that will surround the handle prefab. (Inherited from PerAxisHandlesConfiguration) |
HandlesIgnoreCollider |
Add a Collider here if you do not want the handle colliders to interact with another object's collider. (Inherited from HandlesBaseConfiguration) |
HandleSize |
Size of the handle collidable (Inherited from HandlesBaseConfiguration) |
ShowHandleForX |
Shows handles for the X axis. (Inherited from PerAxisHandlesConfiguration) |
ShowHandleForY |
Shows handles for the Y axis. (Inherited from PerAxisHandlesConfiguration) |
ShowHandleForZ |
Shows handles for the Z axis. (Inherited from PerAxisHandlesConfiguration) |
Methods
TrySetDefaultMaterial() | (Inherited from HandlesBaseConfiguration) |