InspectorUIUtility.RenderIndentedButton Method
Definition
Important
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Overloads
RenderIndentedButton(Func<Boolean>) |
Helper function to support primary overloaded version of this functionality |
RenderIndentedButton(String, GUILayoutOption[]) |
Helper function to render buttons correctly indented according to EditorGUI.indentLevel since GUILayout component don't respond naturally |
RenderIndentedButton(GUIContent, GUIStyle, GUILayoutOption[]) |
Helper function to render buttons correctly indented according to EditorGUI.indentLevel since GUILayout component don't respond naturally |
RenderIndentedButton(Func<Boolean>)
Helper function to support primary overloaded version of this functionality
public:
static bool RenderIndentedButton(Func<bool> ^ renderButton);
public static bool RenderIndentedButton (Func<bool> renderButton);
static member RenderIndentedButton : Func<bool> -> bool
Public Shared Function RenderIndentedButton (renderButton As Func(Of Boolean)) As Boolean
Parameters
Returns
true if button clicked, false if otherwise
Applies to
RenderIndentedButton(String, GUILayoutOption[])
Helper function to render buttons correctly indented according to EditorGUI.indentLevel since GUILayout component don't respond naturally
public:
static bool RenderIndentedButton(System::String ^ buttonText, ... cli::array <UnityEngine::GUILayoutOption ^> ^ options);
public static bool RenderIndentedButton (string buttonText, params UnityEngine.GUILayoutOption[] options);
static member RenderIndentedButton : string * UnityEngine.GUILayoutOption[] -> bool
Public Shared Function RenderIndentedButton (buttonText As String, ParamArray options As GUILayoutOption()) As Boolean
Parameters
- buttonText
- String
text to place in button
- options
- UnityEngine.GUILayoutOption[]
layout options
Returns
true if button clicked, false if otherwise
Applies to
RenderIndentedButton(GUIContent, GUIStyle, GUILayoutOption[])
Helper function to render buttons correctly indented according to EditorGUI.indentLevel since GUILayout component don't respond naturally
public:
static bool RenderIndentedButton(UnityEngine::GUIContent ^ content, UnityEngine::GUIStyle ^ style, ... cli::array <UnityEngine::GUILayoutOption ^> ^ options);
public static bool RenderIndentedButton (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, params UnityEngine.GUILayoutOption[] options);
static member RenderIndentedButton : UnityEngine.GUIContent * UnityEngine.GUIStyle * UnityEngine.GUILayoutOption[] -> bool
Public Shared Function RenderIndentedButton (content As GUIContent, style As GUIStyle, ParamArray options As GUILayoutOption()) As Boolean
Parameters
- content
- UnityEngine.GUIContent
What to draw in button
- style
- UnityEngine.GUIStyle
Style configuration for button
- options
- UnityEngine.GUILayoutOption[]
layout options
Returns
true if button clicked, false if otherwise