MixedRealityPose Constructors

Definition

Overloads

MixedRealityPose(Quaternion)

Constructor.

MixedRealityPose(Vector3)

Constructor.

MixedRealityPose(Vector3, Quaternion)

Constructor.

MixedRealityPose(Quaternion)

Constructor.

public:
 MixedRealityPose(UnityEngine::Quaternion rotation);
public MixedRealityPose (UnityEngine.Quaternion rotation);
new Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose : UnityEngine.Quaternion -> Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose
Public Sub New (rotation As Quaternion)

Parameters

rotation
UnityEngine.Quaternion

Applies to

MixedRealityPose(Vector3)

Constructor.

public:
 MixedRealityPose(UnityEngine::Vector3 position);
public MixedRealityPose (UnityEngine.Vector3 position);
new Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose : UnityEngine.Vector3 -> Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose
Public Sub New (position As Vector3)

Parameters

position
UnityEngine.Vector3

Applies to

MixedRealityPose(Vector3, Quaternion)

Constructor.

public:
 MixedRealityPose(UnityEngine::Vector3 position, UnityEngine::Quaternion rotation);
public MixedRealityPose (UnityEngine.Vector3 position, UnityEngine.Quaternion rotation);
new Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose : UnityEngine.Vector3 * UnityEngine.Quaternion -> Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose
Public Sub New (position As Vector3, rotation As Quaternion)

Parameters

position
UnityEngine.Vector3
rotation
UnityEngine.Quaternion

Applies to