MixedRealityTransform Constructors
Definition
Important
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Overloads
MixedRealityTransform(Transform) |
Constructor. |
MixedRealityTransform(Vector3, Quaternion, Vector3) |
Constructor. |
MixedRealityTransform(Transform)
Constructor.
public:
MixedRealityTransform(UnityEngine::Transform ^ transform);
public MixedRealityTransform (UnityEngine.Transform transform);
new Microsoft.MixedReality.Toolkit.Utilities.MixedRealityTransform : UnityEngine.Transform -> Microsoft.MixedReality.Toolkit.Utilities.MixedRealityTransform
Public Sub New (transform As Transform)
Parameters
- transform
- UnityEngine.Transform
Applies to
MixedRealityTransform(Vector3, Quaternion, Vector3)
Constructor.
public:
MixedRealityTransform(UnityEngine::Vector3 position, UnityEngine::Quaternion rotation, UnityEngine::Vector3 scale);
public MixedRealityTransform (UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Vector3 scale);
new Microsoft.MixedReality.Toolkit.Utilities.MixedRealityTransform : UnityEngine.Vector3 * UnityEngine.Quaternion * UnityEngine.Vector3 -> Microsoft.MixedReality.Toolkit.Utilities.MixedRealityTransform
Public Sub New (position As Vector3, rotation As Quaternion, scale As Vector3)
Parameters
- position
- UnityEngine.Vector3
- rotation
- UnityEngine.Quaternion
- scale
- UnityEngine.Vector3