ReadinessStatus Constructors
Definition
Important
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Overloads
ReadinessStatus() |
Default constructor. |
ReadinessStatus(PublisherReadiness) |
Constructor setting readiness, leaving progress indicators at defaults. |
ReadinessStatus(PublisherReadiness, Single, Single) |
Full constructor. |
ReadinessStatus()
Default constructor.
public ReadinessStatus ();
Public Sub New ()
Applies to
ReadinessStatus(PublisherReadiness)
Constructor setting readiness, leaving progress indicators at defaults.
public ReadinessStatus (Microsoft.MixedReality.WorldLocking.ASA.PublisherReadiness r);
new Microsoft.MixedReality.WorldLocking.ASA.ReadinessStatus : Microsoft.MixedReality.WorldLocking.ASA.PublisherReadiness -> Microsoft.MixedReality.WorldLocking.ASA.ReadinessStatus
Public Sub New (r As PublisherReadiness)
Parameters
Applies to
ReadinessStatus(PublisherReadiness, Single, Single)
Full constructor.
public ReadinessStatus (Microsoft.MixedReality.WorldLocking.ASA.PublisherReadiness r, float recommended, float ready);
new Microsoft.MixedReality.WorldLocking.ASA.ReadinessStatus : Microsoft.MixedReality.WorldLocking.ASA.PublisherReadiness * single * single -> Microsoft.MixedReality.WorldLocking.ASA.ReadinessStatus
Public Sub New (r As PublisherReadiness, recommended As Single, ready As Single)
Parameters
Readiness to set.
- recommended
- Single
Recommended for create progress value.
- ready
- Single
Ready for create progress value.