AnchorManagerNull Class

Definition

public class AnchorManagerNull : Microsoft.MixedReality.WorldLocking.Core.AnchorManager
type AnchorManagerNull = class
    inherit AnchorManager
Public Class AnchorManagerNull
Inherits AnchorManager
Inheritance
AnchorManagerNull

Properties

AnchorFromSpongy

Get the transform from spongy space to the space anchors are located in.

(Inherited from AnchorManager)
ErrorStatus

Error string for last error, cleared at beginning of each update.

(Inherited from AnchorManager)
MaxAnchorEdgeLength

Maximum distance between two anchors to create an edge between them.

(Inherited from AnchorManager)
MaxLocalAnchors

Maximum number of local anchors in the internal anchor graph.

(Inherited from AnchorManager)
MinNewAnchorDistance

Minimum distance of head to nearest anchor to create a new anchor.

(Inherited from AnchorManager)
NumAnchors

Return the current number of spongy anchors.

(Inherited from AnchorManager)
NumEdges

The number of edges connecting spongy anchors.

(Inherited from AnchorManager)
SpongyAnchors (Inherited from AnchorManager)
SupportsPersistence

Whether the underlying anchors can be locally persisted and reloaded.

TrackingStartDelayTime

Methods

CreateAnchor(AnchorId, Transform, Pose)
DestroyAnchor(AnchorId, SpongyAnchor)
Dispose()

Explicit dispose to release resources.

(Inherited from AnchorManager)
IsTracking()
LoadAnchors()

Load the spongy anchors from persistent storage

(Inherited from AnchorManager)
LoadAnchors(IPlugin, AnchorId, Transform, List<AnchorManager.SpongyAnchorWithId>)

Load the spongy anchors from persistent storage

RemoveSpongyAnchorById(AnchorId)

Remove all internal references to the anchor identified.

(Inherited from AnchorManager)
Reset()

Delete all spongy anchor objects and reset internal state

(Inherited from AnchorManager)
SaveAnchors()

Save the spongy anchors to persistent storage

(Inherited from AnchorManager)
SaveAnchors(List<AnchorManager.SpongyAnchorWithId>)
TryCreate(IPlugin, IHeadPoseTracker)
Update()

Create missing spongy anchors/edges and feed plugin with up-to-date input

(Inherited from AnchorManager)

Applies to