ManagerSettings Struct
Definition
Important
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Manager settings.
[System.Serializable]
public struct ManagerSettings
[<System.Serializable>]
type ManagerSettings = struct
Public Structure ManagerSettings
- Inheritance
-
ManagerSettings
- Attributes
Fields
AutoLoad |
Automatically load the WorldLocking state from disk from previous run at startup. |
AutoMerge |
Automatically trigger a fragment merge whenever the FrozenWorld engine indicates that one would be appropriate. |
AutoRefreeze |
Automatically trigger a refreeze whenever the FrozenWorld engine indicates that one would be appropriate. |
AutoSave |
Periodically save the WorldLocking state to disk. |
Enabled |
Whether the WorldLocking stabilization is active or bypassed (if not Enabled). |
Properties
UseDefaults |
Ignore set values and use default behavior. When set, will reset all values to defaults. |
Methods
InitToDefaults() |
Put this into default initialized state. |