PipelineBuilder.Exposure Method

Definition

Overloads

Exposure(Single)

Applies an exposure effect on the current pipeline

Exposure(Single, EffectAnimation<Single>)

Applies an exposure effect on the current pipeline

Exposure(Single, EffectSetter<Single>)

Applies an exposure effect on the current pipeline

Exposure(Single, String)

Applies an exposure effect on the current pipeline

Exposure(Single)

Applies an exposure effect on the current pipeline

public Microsoft.Toolkit.Uwp.UI.Media.Pipelines.PipelineBuilder Exposure (float amount);
member this.Exposure : single -> Microsoft.Toolkit.Uwp.UI.Media.Pipelines.PipelineBuilder
Public Function Exposure (amount As Single) As PipelineBuilder

Parameters

amount
Single

The amount of exposure to apply over the current effect (should be in the [-2, 2] range)

Returns

A new PipelineBuilder instance to use to keep adding new effects

Applies to

Exposure(Single, EffectAnimation<Single>)

Applies an exposure effect on the current pipeline

public Microsoft.Toolkit.Uwp.UI.Media.Pipelines.PipelineBuilder Exposure (float amount, out Microsoft.Toolkit.Uwp.UI.Media.Pipelines.EffectAnimation<float> animation);
member this.Exposure : single * EffectAnimation -> Microsoft.Toolkit.Uwp.UI.Media.Pipelines.PipelineBuilder
Public Function Exposure (amount As Single, ByRef animation As EffectAnimation(Of Single)) As PipelineBuilder

Parameters

amount
Single

The initial exposure of tint to apply over the current effect (should be in the [-2, 2] range)

animation
EffectAnimation<Single>

The optional amount animation for the effect

Returns

A new PipelineBuilder instance to use to keep adding new effects

Applies to

Exposure(Single, EffectSetter<Single>)

Applies an exposure effect on the current pipeline

public Microsoft.Toolkit.Uwp.UI.Media.Pipelines.PipelineBuilder Exposure (float amount, out Microsoft.Toolkit.Uwp.UI.Media.Pipelines.EffectSetter<float> setter);
member this.Exposure : single * EffectSetter -> Microsoft.Toolkit.Uwp.UI.Media.Pipelines.PipelineBuilder
Public Function Exposure (amount As Single, ByRef setter As EffectSetter(Of Single)) As PipelineBuilder

Parameters

amount
Single

The initial exposure of tint to apply over the current effect (should be in the [-2, 2] range)

setter
EffectSetter<Single>

The optional amount setter for the effect

Returns

A new PipelineBuilder instance to use to keep adding new effects

Applies to

Exposure(Single, String)

Applies an exposure effect on the current pipeline

public Microsoft.Toolkit.Uwp.UI.Media.Pipelines.PipelineBuilder Exposure (float amount, out string target);
member this.Exposure : single * string -> Microsoft.Toolkit.Uwp.UI.Media.Pipelines.PipelineBuilder
Public Function Exposure (amount As Single, ByRef target As String) As PipelineBuilder

Parameters

amount
Single

The initial exposure of tint to apply over the current effect (should be in the [-2, 2] range)

target
String

The target property to animate the resulting effect.

Returns

A new PipelineBuilder instance to use to keep adding new effects

Applies to