MultiplayerService.SendInvitesAsync Method
Definition
Important
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Overloads
SendInvitesAsync(MultiplayerSessionReference, IVectorView<String>, UInt32) | |
SendInvitesAsync(MultiplayerSessionReference, IVectorView<String>, UInt32, String, String) |
SendInvitesAsync(MultiplayerSessionReference, IVectorView<String>, UInt32)
[Windows.Foundation.Metadata.Overload("SendInvitesAsync2")]
public Windows.Foundation.IAsyncOperation<Windows.Foundation.Collections.IVectorView<string>> SendInvitesAsync (Microsoft.Xbox.Services.Multiplayer.MultiplayerSessionReference sessionReference, Windows.Foundation.Collections.IVectorView<string> xboxUserIds, uint titleId);
abstract member SendInvitesAsync : Microsoft.Xbox.Services.Multiplayer.MultiplayerSessionReference * Windows.Foundation.Collections.IVectorView<string> * uint32 -> Windows.Foundation.IAsyncOperation<Windows.Foundation.Collections.IVectorView<string>>
override this.SendInvitesAsync : Microsoft.Xbox.Services.Multiplayer.MultiplayerSessionReference * Windows.Foundation.Collections.IVectorView<string> * uint32 -> Windows.Foundation.IAsyncOperation<Windows.Foundation.Collections.IVectorView<string>>
Public Function SendInvitesAsync (sessionReference As MultiplayerSessionReference, xboxUserIds As IVectorView(Of String), titleId As UInteger) As IAsyncOperation(Of IVectorView(Of String))
Parameters
- sessionReference
- MultiplayerSessionReference
- xboxUserIds
- Windows.Foundation.Collections.IVectorView<String>
- titleId
- UInt32
Returns
Implements
Microsoft.Xbox.Services.Multiplayer.__IMultiplayerServicePublicNonVirtuals.SendInvitesAsync(Microsoft.Xbox.Services.Multiplayer.MultiplayerSessionReference,Windows.Foundation.Collections.IVectorView{System.String},System.UInt32)
- Attributes
-
Windows.Foundation.Metadata.OverloadAttribute
Applies to
SendInvitesAsync(MultiplayerSessionReference, IVectorView<String>, UInt32, String, String)
[Windows.Foundation.Metadata.Overload("SendInvitesAsync1")]
public Windows.Foundation.IAsyncOperation<Windows.Foundation.Collections.IVectorView<string>> SendInvitesAsync (Microsoft.Xbox.Services.Multiplayer.MultiplayerSessionReference sessionReference, Windows.Foundation.Collections.IVectorView<string> xboxUserIds, uint titleId, string contextStringId, string activationContext);
abstract member SendInvitesAsync : Microsoft.Xbox.Services.Multiplayer.MultiplayerSessionReference * Windows.Foundation.Collections.IVectorView<string> * uint32 * string * string -> Windows.Foundation.IAsyncOperation<Windows.Foundation.Collections.IVectorView<string>>
override this.SendInvitesAsync : Microsoft.Xbox.Services.Multiplayer.MultiplayerSessionReference * Windows.Foundation.Collections.IVectorView<string> * uint32 * string * string -> Windows.Foundation.IAsyncOperation<Windows.Foundation.Collections.IVectorView<string>>
Public Function SendInvitesAsync (sessionReference As MultiplayerSessionReference, xboxUserIds As IVectorView(Of String), titleId As UInteger, contextStringId As String, activationContext As String) As IAsyncOperation(Of IVectorView(Of String))
Parameters
- sessionReference
- MultiplayerSessionReference
- xboxUserIds
- Windows.Foundation.Collections.IVectorView<String>
- titleId
- UInt32
- contextStringId
- String
- activationContext
- String
Returns
Implements
Microsoft.Xbox.Services.Multiplayer.__IMultiplayerServicePublicNonVirtuals.SendInvitesAsync(Microsoft.Xbox.Services.Multiplayer.MultiplayerSessionReference,Windows.Foundation.Collections.IVectorView{System.String},System.UInt32,System.String,System.String)
- Attributes
-
Windows.Foundation.Metadata.OverloadAttribute