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DataConsumerGOBase.IsFixedHierarchyWillUseCachedValues Property

Definition

If true, indicates the hierarchy and managed components in this object will not change. This will use the cached types and component references to scan for after they are attained a first time. This avoids an extensive amount of UnityEngine.GameObject.GetComponent``1 in each Attach(Dictionary<String,IDataSource>, IDataController, String), which is super expensive especially for DataConsumerText.

public bool IsFixedHierarchyWillUseCachedValues { get; }
member this.IsFixedHierarchyWillUseCachedValues : bool
Public ReadOnly Property IsFixedHierarchyWillUseCachedValues As Boolean

Property Value

Applies to