DataConsumerGOBase.IsFixedHierarchyWillUseCachedValues Property
Definition
Important
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If true, indicates the hierarchy and managed components in this
object will not change. This will use the cached types and
component references to scan for after they are attained a first
time. This avoids an extensive amount of UnityEngine.GameObject.GetComponent``1 in each
Attach(Dictionary<String,IDataSource>, IDataController, String), which is super expensive especially for DataConsumerText.
public bool IsFixedHierarchyWillUseCachedValues { get; }
member this.IsFixedHierarchyWillUseCachedValues : bool
Public ReadOnly Property IsFixedHierarchyWillUseCachedValues As Boolean