HandJointPose Constructors
Definition
Important
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Overloads
| Name | Description |
|---|---|
| HandJointPose(Pose, Single) |
Initializes a new HandJointPose struct. |
| HandJointPose(Vector3, Quaternion, Single) |
Initializes a new HandJointPose struct. |
HandJointPose(Pose, Single)
Initializes a new HandJointPose struct.
public HandJointPose(UnityEngine.Pose pose, float radius);
new MixedReality.Toolkit.HandJointPose : UnityEngine.Pose * single -> MixedReality.Toolkit.HandJointPose
Public Sub New (pose As Pose, radius As Single)
Parameters
- pose
- UnityEngine.Pose
The pose of the hand joint.
- radius
- Single
The radius of the hand joint.
Applies to
HandJointPose(Vector3, Quaternion, Single)
Initializes a new HandJointPose struct.
public HandJointPose(UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, float radius);
new MixedReality.Toolkit.HandJointPose : UnityEngine.Vector3 * UnityEngine.Quaternion * single -> MixedReality.Toolkit.HandJointPose
Public Sub New (position As Vector3, rotation As Quaternion, radius As Single)
Parameters
- position
- UnityEngine.Vector3
The position of the hand joint.
- rotation
- UnityEngine.Quaternion
The rotation of the hand joint.
- radius
- Single
The radius of the hand joint.