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HandJointPose Constructors

Definition

Overloads

Name Description
HandJointPose(Pose, Single)

Initializes a new HandJointPose struct.

HandJointPose(Vector3, Quaternion, Single)

Initializes a new HandJointPose struct.

HandJointPose(Pose, Single)

Initializes a new HandJointPose struct.

public HandJointPose(UnityEngine.Pose pose, float radius);
new MixedReality.Toolkit.HandJointPose : UnityEngine.Pose * single -> MixedReality.Toolkit.HandJointPose
Public Sub New (pose As Pose, radius As Single)

Parameters

pose
UnityEngine.Pose

The pose of the hand joint.

radius
Single

The radius of the hand joint.

Applies to

HandJointPose(Vector3, Quaternion, Single)

Initializes a new HandJointPose struct.

public HandJointPose(UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, float radius);
new MixedReality.Toolkit.HandJointPose : UnityEngine.Vector3 * UnityEngine.Quaternion * single -> MixedReality.Toolkit.HandJointPose
Public Sub New (position As Vector3, rotation As Quaternion, radius As Single)

Parameters

position
UnityEngine.Vector3

The position of the hand joint.

rotation
UnityEngine.Quaternion

The rotation of the hand joint.

radius
Single

The radius of the hand joint.

Applies to