LOSAngularOffsetHandRayPoseSource Class
Definition
Important
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A pose source which represents a hand ray. This hand ray is constructed by deriving it from a line of sight (LOS) head to knuckle vector with angular offset applied.
[System.Serializable]
public class LOSAngularOffsetHandRayPoseSource : MixedReality.Toolkit.Input.HandBasedPoseSource
[<System.Serializable>]
type LOSAngularOffsetHandRayPoseSource = class
inherit HandBasedPoseSource
Public Class LOSAngularOffsetHandRayPoseSource
Inherits HandBasedPoseSource
- Inheritance
- Attributes
Constructors
| Name | Description |
|---|---|
| LOSAngularOffsetHandRayPoseSource() | |
Properties
| Name | Description |
|---|---|
| Hand |
The hand to use for this pose source. (Inherited from HandBasedPoseSource) |
| HandsAggregator |
Obsolete.
Cached reference to hands aggregator for efficient per-frame use. (Inherited from HandBasedPoseSource) |
| StabilizedHandRay |
The StabilizedRay used in hand ray stabilization calculations. |
Methods
| Name | Description |
|---|---|
| TryGetPose(Pose) |
Tries to get the pose of the hand ray in world space by deriving it from a line of sight head to knuckle vector with angular offset applied. |