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MRTKRayReticleVisual Class

Definition

The reticle visual for a ray interactor. This behavior takes care of aligning the reticle with a surface hit by the ray interactor.

[UnityEngine.AddComponentMenu("MRTK/Input/MRTK Ray Reticle Visual")]
[UnityEngine.DefaultExecutionOrder(101)]
public class MRTKRayReticleVisual : MixedReality.Toolkit.Input.BaseReticleVisual
[<UnityEngine.AddComponentMenu("MRTK/Input/MRTK Ray Reticle Visual")>]
[<UnityEngine.DefaultExecutionOrder(101)>]
type MRTKRayReticleVisual = class
    inherit BaseReticleVisual
Public Class MRTKRayReticleVisual
Inherits BaseReticleVisual
Inheritance
UnityEngine.MonoBehaviour
MRTKRayReticleVisual
Attributes
UnityEngine.AddComponentMenuAttribute UnityEngine.DefaultExecutionOrderAttribute

Constructors

Name Description
MRTKRayReticleVisual()

Properties

Name Description
BaseReticle

The reticle model to use when the interactable doesn't specify a custom one.

(Inherited from BaseReticleVisual)
CustomReticle

Staging area for custom reticles that interactors can attach to show unique visuals.

(Inherited from BaseReticleVisual)
CustomReticleAttached

Is there a custom reticle currently attached to this interactor?

(Inherited from BaseReticleVisual)
Reticle

The current reticle that the interactor is using.

(Inherited from BaseReticleVisual)
ReticleRoot

The root of the reticle visuals.

(Inherited from BaseReticleVisual)
VisibilitySettings

Determines whether a reticle should appear on all surfaces hit by the interactor or interactables only.

Visual

Cached reference to the IReticleVisual component on Reticle.

(Inherited from BaseReticleVisual)

Methods

Name Description
AttachCustomReticle(GameObject) (Inherited from BaseReticleVisual)
LateUpdate()

A Unity event function that is called every frame, if this object is enabled.

OnDisable()

A Unity event function that is called when the script component has been disabled.

OnEnable()

A Unity event function that is called when the script component has been enabled.

RemoveCustomReticle() (Inherited from BaseReticleVisual)

Applies to