UnityHandsSubsystem Class
Definition
Important
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A Unity subsystem that extends HandsSubsystem and obtains hand joint poses from Unity's XR Hands package.
[MixedReality.Toolkit.Subsystems.MRTKSubsystem(Author="Mixed Reality Toolkit Contributors", DisplayName="Subsystem for Unity XR Hands API", Name="org.mixedrealitytoolkit.unityxrhands", ProviderType=typeof(MixedReality.Toolkit.Input.HandsProvider<MixedReality.Toolkit.Input.UnityHandsSubsystem+UnityHandContainer>), SubsystemTypeOverride=typeof(MixedReality.Toolkit.Input.UnityHandsSubsystem))]
[UnityEngine.Scripting.Preserve]
public class UnityHandsSubsystem : MixedReality.Toolkit.Subsystems.HandsSubsystem
[<MixedReality.Toolkit.Subsystems.MRTKSubsystem(Author="Mixed Reality Toolkit Contributors", DisplayName="Subsystem for Unity XR Hands API", Name="org.mixedrealitytoolkit.unityxrhands", ProviderType=typeof(MixedReality.Toolkit.Input.HandsProvider<MixedReality.Toolkit.Input.UnityHandsSubsystem+UnityHandContainer>), SubsystemTypeOverride=typeof(MixedReality.Toolkit.Input.UnityHandsSubsystem))>]
[<UnityEngine.Scripting.Preserve>]
type UnityHandsSubsystem = class
inherit HandsSubsystem
Public Class UnityHandsSubsystem
Inherits HandsSubsystem
- Inheritance
-
UnityEngine.SubsystemsImplementation.SubsystemWithProvider<TSubsystem,TSubsystemDescriptor,TProvider>UnityHandsSubsystem
- Attributes
-
MRTKSubsystemAttribute UnityEngine.Scripting.PreserveAttribute
Constructors
| Name | Description |
|---|---|
| UnityHandsSubsystem() | |