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MixedRealityTransform Constructors

Definition

Overloads

MixedRealityTransform(Transform)

Initializes a new MixedRealityTransform struct.

public MixedRealityTransform(UnityEngine.Transform transform);
new MixedReality.Toolkit.MixedRealityTransform : UnityEngine.Transform -> MixedReality.Toolkit.MixedRealityTransform
Public Sub New (transform As Transform)

Parameters

transform
UnityEngine.Transform

The position, rotation, and scale will be initialized using this UnityEngine.Transform

Applies to

MixedRealityTransform(Vector3, Quaternion, Vector3)

Initializes a new MixedRealityTransform struct.

public MixedRealityTransform(UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Vector3 scale);
new MixedReality.Toolkit.MixedRealityTransform : UnityEngine.Vector3 * UnityEngine.Quaternion * UnityEngine.Vector3 -> MixedReality.Toolkit.MixedRealityTransform
Public Sub New (position As Vector3, rotation As Quaternion, scale As Vector3)

Parameters

position
UnityEngine.Vector3
rotation
UnityEngine.Quaternion
scale
UnityEngine.Vector3

Applies to