MixedRealityTransform Constructors
Definition
Important
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Overloads
| Name | Description |
|---|---|
| MixedRealityTransform(Transform) |
Initializes a new MixedRealityTransform struct. |
| MixedRealityTransform(Vector3, Quaternion, Vector3) |
Initializes a new MixedRealityTransform struct. |
MixedRealityTransform(Transform)
Initializes a new MixedRealityTransform struct.
public MixedRealityTransform(UnityEngine.Transform transform);
new MixedReality.Toolkit.MixedRealityTransform : UnityEngine.Transform -> MixedReality.Toolkit.MixedRealityTransform
Public Sub New (transform As Transform)
Parameters
- transform
- UnityEngine.Transform
The position, rotation, and scale will be initialized using this UnityEngine.Transform
Applies to
MixedRealityTransform(Vector3, Quaternion, Vector3)
Initializes a new MixedRealityTransform struct.
public MixedRealityTransform(UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Vector3 scale);
new MixedReality.Toolkit.MixedRealityTransform : UnityEngine.Vector3 * UnityEngine.Quaternion * UnityEngine.Vector3 -> MixedReality.Toolkit.MixedRealityTransform
Public Sub New (position As Vector3, rotation As Quaternion, scale As Vector3)
Parameters
- position
- UnityEngine.Vector3
- rotation
- UnityEngine.Quaternion
- scale
- UnityEngine.Vector3