PlayspaceUtilities.InverseTransformPose Method
Definition
Important
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Overloads
| Name | Description |
|---|---|
| InverseTransformPose(HandJointPose) |
Transforms a HandJointPose from Unity world-space to OpenXR scene-origin-space. Uses the XROrigin's CameraFloorOffsetObject transform. |
| InverseTransformPose(Pose) |
Transforms a UnityEngine.Pose from Unity world-space to OpenXR scene-origin-space. Uses the XROrigin's CameraFloorOffsetObject transform. |
InverseTransformPose(HandJointPose)
Transforms a HandJointPose from Unity world-space to OpenXR scene-origin-space. Uses the XROrigin's CameraFloorOffsetObject transform.
public static MixedReality.Toolkit.HandJointPose InverseTransformPose(MixedReality.Toolkit.HandJointPose pose);
static member InverseTransformPose : MixedReality.Toolkit.HandJointPose -> MixedReality.Toolkit.HandJointPose
Public Shared Function InverseTransformPose (pose As HandJointPose) As HandJointPose
Parameters
- pose
- HandJointPose
Returns
Applies to
InverseTransformPose(Pose)
Transforms a UnityEngine.Pose from Unity world-space to OpenXR scene-origin-space. Uses the XROrigin's CameraFloorOffsetObject transform.
public static UnityEngine.Pose InverseTransformPose(UnityEngine.Pose pose);
static member InverseTransformPose : UnityEngine.Pose -> UnityEngine.Pose
Public Shared Function InverseTransformPose (pose As Pose) As Pose
Parameters
- pose
- UnityEngine.Pose