FaceUserConstraint Class
Definition
Important
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Component for fixing the rotation of a manipulated object such that it always faces or faces away from the user.
[UnityEngine.AddComponentMenu("MRTK/Spatial Manipulation/Face User Constraint")]
public class FaceUserConstraint : MixedReality.Toolkit.SpatialManipulation.TransformConstraint
[<UnityEngine.AddComponentMenu("MRTK/Spatial Manipulation/Face User Constraint")>]
type FaceUserConstraint = class
inherit TransformConstraint
Public Class FaceUserConstraint
Inherits TransformConstraint
- Inheritance
- Attributes
-
UnityEngine.AddComponentMenuAttribute
Remarks
The constraint system might be reworked in the future. In such a case, these existing components will be deprecated.
Constructors
| Name | Description |
|---|---|
| FaceUserConstraint() | |
Fields
| Name | Description |
|---|---|
| InitialWorldPose |
The initial world pose before any manipulations. (Inherited from TransformConstraint) |
| WorldPoseOnManipulationStart |
The world pose of the object when the manipulation began. (Inherited from TransformConstraint) |
Properties
| Name | Description |
|---|---|
| ConstraintType |
Get flags that describe the type of transformations this constraint applies to. |
| ExecutionPriority |
Execution order priority of this constraint. Lower numbers will be executed before higher numbers. (Inherited from TransformConstraint) |
| FaceAway |
If true, this will constrain rotation to face away from the user |
| GravityAlign |
If true, this will gravity align the rotation |
| HandType |
Whether this constraint applies to one hand manipulation, two hand manipulation or both (Inherited from TransformConstraint) |
| ProximityType |
Whether this constraint applies to near manipulation, far manipulation or both (Inherited from TransformConstraint) |
Methods
| Name | Description |
|---|---|
| ApplyConstraint(MixedRealityTransform) |
Updates an rotation so that its facing the camera |
| OnDisable() |
A Unity event function that is called when the script component has been disabled. (Inherited from TransformConstraint) |
| OnEnable() |
A Unity event function that is called when the script component has been enabled. (Inherited from TransformConstraint) |
| OnManipulationStarted(MixedRealityTransform) |
Called when manipulation starts on the attached object. (Inherited from TransformConstraint) |
| Setup(MixedRealityTransform) |
Called once before any constraints are computed. (Inherited from TransformConstraint) |