ScaleLogic Class
Definition
Important
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Implements a scale logic that will scale an object based on the ratio of the distance between hands. object_scale = start_object_scale * curr_hand_dist / start_hand_dist
Usage: When a manipulation starts, call Setup. Call Update any time to update the move logic and get a new rotation for the object.
public class ScaleLogic : MixedReality.Toolkit.SpatialManipulation.ManipulationLogic<UnityEngine.Vector3>
type ScaleLogic = class
inherit ManipulationLogic<Vector3>
Public Class ScaleLogic
Inherits ManipulationLogic(Of Vector3)
- Inheritance
Constructors
| Name | Description |
|---|---|
| ScaleLogic() | |
Properties
| Name | Description |
|---|---|
| ForceGrabbed |
Whether the object is force grabbed by a singular UnityEngine.XR.Interaction.Toolkit.XRRayInteractor. (Inherited from ManipulationLogic<T>) |
| NumInteractors |
The number of UnityEngine.XR.Interaction.Toolkit.IXRSelectInteractor objects currently selecting this object. (Inherited from ManipulationLogic<T>) |
| SelectedBySocket |
Whether the object is selected by a singular UnityEngine.XR.Interaction.Toolkit.XRSocketInteractor. (Inherited from ManipulationLogic<T>) |
Methods
| Name | Description |
|---|---|
| Setup(List<IXRSelectInteractor>, IXRSelectInteractable, MixedRealityTransform) |
Setup the manipulation logic. Called automatically by Update if the number of interactor points has changed. |
| Update(List<IXRSelectInteractor>, IXRSelectInteractable, MixedRealityTransform, Boolean) |
Calculate the new manipulation result, of type T, based on input. If the number of interactor points is different than the last time Update was called, Setup will be called automatically to re-initialize the manipulation. |