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StabilizedRay Constructors

Definition

Overloads

Name Description
StabilizedRay(Single)

HalfLife closer to zero means lerp closer to one.

StabilizedRay(Single, Single)

StabilizedRay with distinct position and direction half life values. HalfLife closer to zero means lerp closer to one.

StabilizedRay(Single)

HalfLife closer to zero means lerp closer to one.

public StabilizedRay(float halfLife);
new MixedReality.Toolkit.StabilizedRay : single -> MixedReality.Toolkit.StabilizedRay
Public Sub New (halfLife As Single)

Parameters

halfLife
Single

Applies to

StabilizedRay(Single, Single)

StabilizedRay with distinct position and direction half life values. HalfLife closer to zero means lerp closer to one.

public StabilizedRay(float positionHalfLife, float directionHalfLife);
new MixedReality.Toolkit.StabilizedRay : single * single -> MixedReality.Toolkit.StabilizedRay
Public Sub New (positionHalfLife As Single, directionHalfLife As Single)

Parameters

positionHalfLife
Single

The half life used for position decay calculations.

directionHalfLife
Single

The half life used for direction decay calculations.

Applies to