StabilizedRay Constructors
Definition
Important
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Overloads
| Name | Description |
|---|---|
| StabilizedRay(Single) |
HalfLife closer to zero means lerp closer to one. |
| StabilizedRay(Single, Single) |
StabilizedRay with distinct position and direction half life values. HalfLife closer to zero means lerp closer to one. |
StabilizedRay(Single)
HalfLife closer to zero means lerp closer to one.
public StabilizedRay(float halfLife);
new MixedReality.Toolkit.StabilizedRay : single -> MixedReality.Toolkit.StabilizedRay
Public Sub New (halfLife As Single)
Parameters
- halfLife
- Single
Applies to
StabilizedRay(Single, Single)
StabilizedRay with distinct position and direction half life values. HalfLife closer to zero means lerp closer to one.
public StabilizedRay(float positionHalfLife, float directionHalfLife);
new MixedReality.Toolkit.StabilizedRay : single * single -> MixedReality.Toolkit.StabilizedRay
Public Sub New (positionHalfLife As Single, directionHalfLife As Single)
Parameters
- positionHalfLife
- Single
The half life used for position decay calculations.
- directionHalfLife
- Single
The half life used for direction decay calculations.