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HandsAggregatorSubsystem.TryGetEntireHand Method

Definition

Get a read-only reference to the entire hand.

public bool TryGetEntireHand(UnityEngine.XR.XRNode hand, out System.Collections.Generic.IReadOnlyList<MixedReality.Toolkit.HandJointPose> jointPoses);
abstract member TryGetEntireHand : UnityEngine.XR.XRNode * IReadOnlyList -> bool
override this.TryGetEntireHand : UnityEngine.XR.XRNode * IReadOnlyList -> bool
Public Function TryGetEntireHand (hand As XRNode, ByRef jointPoses As IReadOnlyList(Of HandJointPose)) As Boolean

Parameters

hand
UnityEngine.XR.XRNode

The hand node being queried.

jointPoses
IReadOnlyList<HandJointPose>

The resulting joint poses that were found.

Returns

true if the hand was found, and false otherwise.

Implements

Applies to