HandsAggregatorSubsystem.TryGetNearInteractionPoint Method
Definition
Important
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The play space local pose of the near interaction point.
public bool TryGetNearInteractionPoint(UnityEngine.XR.XRNode hand, out MixedReality.Toolkit.HandJointPose jointPose);
abstract member TryGetNearInteractionPoint : UnityEngine.XR.XRNode * HandJointPose -> bool
override this.TryGetNearInteractionPoint : UnityEngine.XR.XRNode * HandJointPose -> bool
Public Function TryGetNearInteractionPoint (hand As XRNode, ByRef jointPose As HandJointPose) As Boolean
Parameters
- hand
- UnityEngine.XR.XRNode
- jointPose
- HandJointPose
Returns
true if the joint pose was found, and false otherwise.