Scrollable.DeadZone Property
Definition
Important
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Once the ScrollingInteractor moves this distance or more, this component will start changing scroll positions of the ScrollRect.
public float DeadZone { get; set; }
member this.DeadZone : single with get, set
Public Property DeadZone As Single
Property Value
Remarks
When the ScrollingInteractor moves this distance away from the starting point, the positions of ScrollRect will start being altered.
If ScrollingInteractor implements IPokeInteractor, the PokeDeadZone property will be used instead.