Scrollable.PokeDeadZone Property
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Once the ScrollingInteractor moves this distance or more, this component will start changing scroll positions of the ScrollRect.
public float PokeDeadZone { get; set; }
member this.PokeDeadZone : single with get, set
Public Property PokeDeadZone As Single
Property Value
Remarks
When the ScrollingInteractor moves this distance away from the starting point, the positions of ScrollRect will start being altered.
If ScrollingInteractor does not implement IPokeInteractor, the DeadZone property will be used instead.