IAnimationMixableEffect Interface
Definition
Important
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An IPlayableEffect that plugs into an AnimationLayerMixerPlayable.
public interface IAnimationMixableEffect : MixedReality.Toolkit.UX.IPlayableEffect
type IAnimationMixableEffect = interface
interface IPlayableEffect
interface IEffect
Public Interface IAnimationMixableEffect
Implements IPlayableEffect
- Implements
Properties
| Name | Description |
|---|---|
| Playable |
The non-serialized runtime Playable generated by this IEffect. (Inherited from IPlayableEffect) |
| TransitionDuration |
If WeightMode is set to Transition, this is the time it will take to transition to a weight of 1.0. |
| WeightMode |
How should this state's animation be blended and weighted? |
Methods
| Name | Description |
|---|---|
| Evaluate(Single) |
Called by the StateVisualizer every frame.Playable-based effects should update their internal state and control their UnityEngine.Playables.Playable here. (Inherited from IEffect) |
| Setup(PlayableGraph, GameObject) |
Called by the StateVisualizer on Start(). Playable-based effects should initialize their UnityEngine.Playables.Playable here. (Inherited from IEffect) |