Language
Edit

IAnimationMixableEffect Interface

Definition

An IPlayableEffect that plugs into an AnimationLayerMixerPlayable.

public interface IAnimationMixableEffect : MixedReality.Toolkit.UX.IPlayableEffect
type IAnimationMixableEffect = interface
    interface IPlayableEffect
    interface IEffect
Public Interface IAnimationMixableEffect
Implements IPlayableEffect
Implements

Properties

Name Description
Playable

The non-serialized runtime Playable generated by this IEffect.

(Inherited from IPlayableEffect)
TransitionDuration

If WeightMode is set to Transition, this is the time it will take to transition to a weight of 1.0.

WeightMode

How should this state's animation be blended and weighted?

Methods

Name Description
Evaluate(Single)

Called by the StateVisualizer every frame.Playable-based effects should update their internal state and control their UnityEngine.Playables.Playable here.

(Inherited from IEffect)
Setup(PlayableGraph, GameObject)

Called by the StateVisualizer on Start(). Playable-based effects should initialize their UnityEngine.Playables.Playable here.

(Inherited from IEffect)

Applies to