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VectorExtensions.Div Method

Definition

Overloads

Name Description
Div(Vector2, Vector2)

Divide 2D vector components by the given divisor components.

Div(Vector3, Vector3)

Divide 3D vector components by the given divisor components.

Div(Vector2, Vector2)

Divide 2D vector components by the given divisor components.

public static UnityEngine.Vector2 Div(this UnityEngine.Vector2 value, UnityEngine.Vector2 divisor);
static member Div : UnityEngine.Vector2 * UnityEngine.Vector2 -> UnityEngine.Vector2
<Extension()>
Public Function Div (value As Vector2, divisor As Vector2) As Vector2

Parameters

value
UnityEngine.Vector2

The 2D vector containing the divided components.

divisor
UnityEngine.Vector2

The 2D vector containing the divisor components.

Returns

UnityEngine.Vector2

A new 2D vector containing the quotient components.

Applies to

Div(Vector3, Vector3)

Divide 3D vector components by the given divisor components.

public static UnityEngine.Vector3 Div(this UnityEngine.Vector3 value, UnityEngine.Vector3 divisor);
static member Div : UnityEngine.Vector3 * UnityEngine.Vector3 -> UnityEngine.Vector3
<Extension()>
Public Function Div (value As Vector3, divisor As Vector3) As Vector3

Parameters

value
UnityEngine.Vector3

The 3D vector containing the divided components.

divisor
UnityEngine.Vector3

The 3D vector containing the divisor components.

Returns

UnityEngine.Vector3

A new 3D vector containing the quotient components.

Applies to