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VectorExtensions.IsValidVector Method

Definition

Overloads

Name Description
IsValidVector(Vector2)

Validates that each 2D vector components is a number and is not infinite.

IsValidVector(Vector3)

Validates that each 3D vector components is a number and is not infinite.

IsValidVector(Vector2)

Validates that each 2D vector components is a number and is not infinite.

public static bool IsValidVector(this UnityEngine.Vector2 vector);
static member IsValidVector : UnityEngine.Vector2 -> bool
<Extension()>
Public Function IsValidVector (vector As Vector2) As Boolean

Parameters

vector
UnityEngine.Vector2

The 2D vector whose components will be tested.

Returns

true is all 2D vector components are a numbers and are not infinite, otherwise false.

Applies to

IsValidVector(Vector3)

Validates that each 3D vector components is a number and is not infinite.

public static bool IsValidVector(this UnityEngine.Vector3 vector);
static member IsValidVector : UnityEngine.Vector3 -> bool
<Extension()>
Public Function IsValidVector (vector As Vector3) As Boolean

Parameters

vector
UnityEngine.Vector3

The 3D vector whose components will be tested.

Returns

true is all 3D vector components are a numbers and are not infinite, otherwise false.

Applies to