MDLAsset Constructors
Definition
Important
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Overloads
MDLAsset() |
Default constructor, initializes a new instance of this class. |
MDLAsset(NSObjectFlag) |
Constructor to call on derived classes to skip initialization and merely allocate the object. |
MDLAsset(NSUrl) |
Creates a new MDLAsset by loading the file at the specified URL. |
MDLAsset(IMDLMeshBufferAllocator) |
Creates a new Model IO asset by using the provided |
MDLAsset(IntPtr) |
A constructor used when creating managed representations of unmanaged objects; Called by the runtime. |
MDLAsset(NSUrl, MDLVertexDescriptor, IMDLMeshBufferAllocator) |
Creates a new MDLAsset by loading the file at the specified URL into the buffers provided by the buffer allocator, and formatting the data in memory as described by the vertex descriptor. |
MDLAsset(NSUrl, MDLVertexDescriptor, IMDLMeshBufferAllocator, Boolean, NSError) |
Creates a new MDLAsset by loading the file at the specified URL into the buffers provided by the buffer allocator, and formatting the data in memory as described by the vertex descriptor. |
MDLAsset()
Default constructor, initializes a new instance of this class.
[Foundation.Export("init")]
public MDLAsset ();
- Attributes
Applies to
MDLAsset(NSObjectFlag)
Constructor to call on derived classes to skip initialization and merely allocate the object.
protected MDLAsset (Foundation.NSObjectFlag t);
new ModelIO.MDLAsset : Foundation.NSObjectFlag -> ModelIO.MDLAsset
Parameters
Unused sentinel value, pass NSObjectFlag.Empty.
Remarks
This constructor should be called by derived classes when they completely construct the object in managed code and merely want the runtime to allocate and initialize the NSObject. This is required to implement the two-step initialization process that Objective-C uses, the first step is to perform the object allocation, the second step is to initialize the object. When developers invoke the constructor that takes the NSObjectFlag.Empty they take advantage of a direct path that goes all the way up to NSObject to merely allocate the object's memory and bind the Objective-C and C# objects together. The actual initialization of the object is up to the developer.
This constructor is typically used by the binding generator to allocate the object, but prevent the actual initialization to take place. Once the allocation has taken place, the constructor has to initialize the object. With constructors generated by the binding generator this means that it manually invokes one of the "init" methods to initialize the object.
It is the developer's responsibility to completely initialize the object if they chain up using the NSObjectFlag.Empty path.
In general, if the developer's constructor invokes the NSObjectFlag.Empty base implementation, then it should be calling an Objective-C init method. If this is not the case, developers should instead chain to the proper constructor in their class.
The argument value is ignored and merely ensures that the only code that is executed is the construction phase is the basic NSObject allocation and runtime type registration. Typically the chaining would look like this:
//
// The NSObjectFlag merely allocates the object and registers the
// C# class with the Objective-C runtime if necessary, but no actual
// initXxx method is invoked, that is done later in the constructor
//
// This is taken from Xamarin.iOS's source code:
//
[Export ("initWithFrame:")]
public UIView (System.Drawing.RectangleF frame) : base (NSObjectFlag.Empty)
{
// Invoke the init method now.
var initWithFrame = new Selector ("initWithFrame:").Handle;
if (IsDirectBinding)
Handle = ObjCRuntime.Messaging.IntPtr_objc_msgSend_CGRect (this.Handle, initWithFrame, frame);
else
Handle = ObjCRuntime.Messaging.IntPtr_objc_msgSendSuper_CGRect (this.SuperHandle, initWithFrame, frame);
}
Applies to
MDLAsset(NSUrl)
Creates a new MDLAsset by loading the file at the specified URL.
[Foundation.Export("initWithURL:")]
public MDLAsset (Foundation.NSUrl url);
new ModelIO.MDLAsset : Foundation.NSUrl -> ModelIO.MDLAsset
Parameters
- url
- NSUrl
- Attributes
Applies to
MDLAsset(IMDLMeshBufferAllocator)
Creates a new Model IO asset by using the provided bufferAllocator
.
[Foundation.Export("initWithBufferAllocator:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 10, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 10, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 12, ObjCRuntime.PlatformArchitecture.All, null)]
public MDLAsset (ModelIO.IMDLMeshBufferAllocator bufferAllocator);
new ModelIO.MDLAsset : ModelIO.IMDLMeshBufferAllocator -> ModelIO.MDLAsset
Parameters
- Attributes
Applies to
MDLAsset(IntPtr)
A constructor used when creating managed representations of unmanaged objects; Called by the runtime.
protected internal MDLAsset (IntPtr handle);
new ModelIO.MDLAsset : nativeint -> ModelIO.MDLAsset
Parameters
- handle
-
IntPtr
nativeint
Pointer (handle) to the unmanaged object.
Remarks
This constructor is invoked by the runtime infrastructure (GetNSObject(IntPtr)) to create a new managed representation for a pointer to an unmanaged Objective-C object. Developers should not invoke this method directly, instead they should call the GetNSObject method as it will prevent two instances of a managed object to point to the same native object.
Applies to
MDLAsset(NSUrl, MDLVertexDescriptor, IMDLMeshBufferAllocator)
Creates a new MDLAsset by loading the file at the specified URL into the buffers provided by the buffer allocator, and formatting the data in memory as described by the vertex descriptor.
[Foundation.Export("initWithURL:vertexDescriptor:bufferAllocator:")]
public MDLAsset (Foundation.NSUrl url, ModelIO.MDLVertexDescriptor vertexDescriptor, ModelIO.IMDLMeshBufferAllocator bufferAllocator);
new ModelIO.MDLAsset : Foundation.NSUrl * ModelIO.MDLVertexDescriptor * ModelIO.IMDLMeshBufferAllocator -> ModelIO.MDLAsset
Parameters
- url
- NSUrl
- Attributes
Applies to
MDLAsset(NSUrl, MDLVertexDescriptor, IMDLMeshBufferAllocator, Boolean, NSError)
Creates a new MDLAsset by loading the file at the specified URL into the buffers provided by the buffer allocator, and formatting the data in memory as described by the vertex descriptor.
[Foundation.Export("initWithURL:vertexDescriptor:bufferAllocator:preserveTopology:error:")]
public MDLAsset (Foundation.NSUrl url, ModelIO.MDLVertexDescriptor vertexDescriptor, ModelIO.IMDLMeshBufferAllocator bufferAllocator, bool preserveTopology, out Foundation.NSError error);
new ModelIO.MDLAsset : Foundation.NSUrl * ModelIO.MDLVertexDescriptor * ModelIO.IMDLMeshBufferAllocator * bool * -> ModelIO.MDLAsset
Parameters
- preserveTopology
- Boolean
- error
- NSError
- Attributes