MDLCamera.LookAt Method

Definition

Overloads

Name Description
LookAt(Vector3)

Points the camera at focusPosition.

LookAt(Vector3, Vector3)

Moves the camera to focusPosition, and points it at focusPosition.

LookAt(Vector3)

Points the camera at focusPosition.

[Foundation.Export("lookAt:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual void LookAt(System.Numerics.Vector3 focusPosition);
[<Foundation.Export("lookAt:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member LookAt : System.Numerics.Vector3 -> unit
override this.LookAt : System.Numerics.Vector3 -> unit

Parameters

focusPosition
Vector3
Attributes

Applies to

LookAt(Vector3, Vector3)

Moves the camera to focusPosition, and points it at focusPosition.

[Foundation.Export("lookAt:from:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual void LookAt(System.Numerics.Vector3 focusPosition, System.Numerics.Vector3 cameraPosition);
[<Foundation.Export("lookAt:from:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member LookAt : System.Numerics.Vector3 * System.Numerics.Vector3 -> unit
override this.LookAt : System.Numerics.Vector3 * System.Numerics.Vector3 -> unit

Parameters

focusPosition
Vector3
cameraPosition
Vector3
Attributes

Applies to