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MDLTexture.CreateIrradianceTextureCube Method

Definition

Overloads

CreateIrradianceTextureCube(MDLTexture, String, Vector2i)

Creates an cubical irradiance map from an environment map.

CreateIrradianceTextureCube(MDLTexture, String, Vector2i, Single)

CreateIrradianceTextureCube(MDLTexture, String, Vector2i)

Creates an cubical irradiance map from an environment map.

[Foundation.Export("irradianceTextureCubeWithTexture:name:dimensions:")]
public static ModelIO.MDLTexture CreateIrradianceTextureCube (ModelIO.MDLTexture texture, string name, OpenTK.Vector2i dimensions);
static member CreateIrradianceTextureCube : ModelIO.MDLTexture * string * OpenTK.Vector2i -> ModelIO.MDLTexture

Parameters

texture
MDLTexture
name
String

To be added.

This parameter can be null.

dimensions
Vector2i

Returns

Attributes

Applies to

CreateIrradianceTextureCube(MDLTexture, String, Vector2i, Single)

[Foundation.Export("irradianceTextureCubeWithTexture:name:dimensions:roughness:")]
public static ModelIO.MDLTexture CreateIrradianceTextureCube (ModelIO.MDLTexture reflectiveTexture, string name, OpenTK.Vector2i dimensions, float roughness);
static member CreateIrradianceTextureCube : ModelIO.MDLTexture * string * OpenTK.Vector2i * single -> ModelIO.MDLTexture

Parameters

reflectiveTexture
MDLTexture
name
String

To be added.

This parameter can be null.

dimensions
Vector2i
roughness
Single

Returns

Attributes

Applies to