MDLTexture.CreateIrradianceTextureCube Method
Definition
Important
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Overloads
CreateIrradianceTextureCube(MDLTexture, String, Vector2i) |
Creates an cubical irradiance map from an environment map. |
CreateIrradianceTextureCube(MDLTexture, String, Vector2i, Single) |
CreateIrradianceTextureCube(MDLTexture, String, Vector2i)
Creates an cubical irradiance map from an environment map.
[Foundation.Export("irradianceTextureCubeWithTexture:name:dimensions:")]
public static ModelIO.MDLTexture CreateIrradianceTextureCube (ModelIO.MDLTexture texture, string name, OpenTK.Vector2i dimensions);
static member CreateIrradianceTextureCube : ModelIO.MDLTexture * string * OpenTK.Vector2i -> ModelIO.MDLTexture
Parameters
- texture
- MDLTexture
- dimensions
- Vector2i
Returns
- Attributes
Applies to
CreateIrradianceTextureCube(MDLTexture, String, Vector2i, Single)
[Foundation.Export("irradianceTextureCubeWithTexture:name:dimensions:roughness:")]
public static ModelIO.MDLTexture CreateIrradianceTextureCube (ModelIO.MDLTexture reflectiveTexture, string name, OpenTK.Vector2i dimensions, float roughness);
static member CreateIrradianceTextureCube : ModelIO.MDLTexture * string * OpenTK.Vector2i * single -> ModelIO.MDLTexture
Parameters
- reflectiveTexture
- MDLTexture
- dimensions
- Vector2i
- roughness
- Single
Returns
- Attributes