MDLTexture.GetImageFromTexture Method
Definition
Important
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Overloads
GetImageFromTexture() |
Returns an image created from the texture data. |
GetImageFromTexture(nuint) |
GetImageFromTexture()
Returns an image created from the texture data.
[Foundation.Export("imageFromTexture")]
public virtual CoreGraphics.CGImage GetImageFromTexture ();
abstract member GetImageFromTexture : unit -> CoreGraphics.CGImage
override this.GetImageFromTexture : unit -> CoreGraphics.CGImage
Returns
- Attributes
Applies to
GetImageFromTexture(nuint)
[Foundation.Export("imageFromTextureAtLevel:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 11, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 11, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual CoreGraphics.CGImage GetImageFromTexture (nuint level);
abstract member GetImageFromTexture : nuint -> CoreGraphics.CGImage
override this.GetImageFromTexture : nuint -> CoreGraphics.CGImage
Parameters
- level
- System.System.UIntPtr System.unativeint
Returns
- Attributes