MDLTexture.GetTexelDataWithTopLeftOrigin Method
Definition
Important
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Overloads
GetTexelDataWithTopLeftOrigin() |
Gets the texel data such that the first texel represents the top left corner of the texture. |
GetTexelDataWithTopLeftOrigin(nint, Boolean) |
GetTexelDataWithTopLeftOrigin()
Gets the texel data such that the first texel represents the top left corner of the texture.
[Foundation.Export("texelDataWithTopLeftOrigin")]
public virtual Foundation.NSData GetTexelDataWithTopLeftOrigin ();
abstract member GetTexelDataWithTopLeftOrigin : unit -> Foundation.NSData
override this.GetTexelDataWithTopLeftOrigin : unit -> Foundation.NSData
Returns
- Attributes
Applies to
GetTexelDataWithTopLeftOrigin(nint, Boolean)
[Foundation.Export("texelDataWithTopLeftOriginAtMipLevel:create:")]
public virtual Foundation.NSData GetTexelDataWithTopLeftOrigin (nint mipLevel, bool create);
abstract member GetTexelDataWithTopLeftOrigin : nint * bool -> Foundation.NSData
override this.GetTexelDataWithTopLeftOrigin : nint * bool -> Foundation.NSData
Parameters
- mipLevel
- System.System.IntPtr System.nativeint
- create
- Boolean
Returns
- Attributes