Matrix4d.LookAt Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Overloads
LookAt(Double, Double, Double, Double, Double, Double, Double, Double, Double) | |
LookAt(Vector3d, Vector3d, Vector3d) |
LookAt(Double, Double, Double, Double, Double, Double, Double, Double, Double)
public static OpenTK.Matrix4d LookAt (double eyeX, double eyeY, double eyeZ, double targetX, double targetY, double targetZ, double upX, double upY, double upZ);
static member LookAt : double * double * double * double * double * double * double * double * double -> OpenTK.Matrix4d
Parameters
- eyeX
- Double
- eyeY
- Double
- eyeZ
- Double
- targetX
- Double
- targetY
- Double
- targetZ
- Double
- upX
- Double
- upY
- Double
- upZ
- Double