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public static OpenTK.Vector4i Clamp (OpenTK.Vector4i vec, OpenTK.Vector4i min, OpenTK.Vector4i max);
static member Clamp : OpenTK.Vector4i * OpenTK.Vector4i * OpenTK.Vector4i -> OpenTK.Vector4i
public static void Clamp (ref OpenTK.Vector4i vec, ref OpenTK.Vector4i min, ref OpenTK.Vector4i max, out OpenTK.Vector4i result);
static member Clamp : * * * -> unit