SCNAnimatable.AddAnimation Method
Definition
Important
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Overloads
AddAnimation(CAAnimation, NSString) |
Adds |
AddAnimation(CAAnimation, String) |
Adds |
AddAnimation(SCNAnimationPlayer, NSString) |
Adds |
AddAnimation(CAAnimation, NSString)
Adds animation
, identified with the specified key
.
[Foundation.Export("addAnimation:forKey:")]
[ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.WatchOS, ObjCRuntime.PlatformArchitecture.All, null)]
public abstract void AddAnimation (CoreAnimation.CAAnimation animation, Foundation.NSString key);
abstract member AddAnimation : CoreAnimation.CAAnimation * Foundation.NSString -> unit
Parameters
- animation
- CAAnimation
The animation to add.
- key
- NSString
The animation key.
Implements
- Attributes
Applies to
AddAnimation(CAAnimation, String)
Adds animation
, identified with the specified key
.
public void AddAnimation (CoreAnimation.CAAnimation animation, string key = null);
member this.AddAnimation : CoreAnimation.CAAnimation * string -> unit
Parameters
- animation
- CAAnimation
The animation to add.
- key
- String
The animation key.
Applies to
AddAnimation(SCNAnimationPlayer, NSString)
Adds player
, identified with the specified key
.
[Foundation.Export("addAnimationPlayer:forKey:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 11, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 11, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 4, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, ObjCRuntime.PlatformArchitecture.Arch64, null)]
public virtual void AddAnimation (SceneKit.SCNAnimationPlayer player, Foundation.NSString key);
abstract member AddAnimation : SceneKit.SCNAnimationPlayer * Foundation.NSString -> unit
override this.AddAnimation : SceneKit.SCNAnimationPlayer * Foundation.NSString -> unit
Parameters
- player
- SCNAnimationPlayer
- key
- NSString
The animation player key.
- Attributes