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SCNMatrix4.CreateFromAxisAngle Method

Definition

Overloads

CreateFromAxisAngle(SCNVector3, Single, SCNMatrix4)

Creates a matrix that represents the specified rotation about the specified axis, and stores the result in result.

CreateFromAxisAngle(SCNVector3, nfloat, SCNMatrix4)
CreateFromAxisAngle(Vector3d, Double, SCNMatrix4)
CreateFromAxisAngle(SCNVector3, Single)

Creates a matrix that represents the specified rotation about the specified axis.

CreateFromAxisAngle(SCNVector3, nfloat)
CreateFromAxisAngle(Vector3, Single, SCNMatrix4)

CreateFromAxisAngle(SCNVector3, Single, SCNMatrix4)

Creates a matrix that represents the specified rotation about the specified axis, and stores the result in result.

public static void CreateFromAxisAngle (SceneKit.SCNVector3 axis, float angle, out SceneKit.SCNMatrix4 result);
static member CreateFromAxisAngle : SceneKit.SCNVector3 * single *  -> unit

Parameters

axis
SCNVector3
angle
Single
result
SCNMatrix4

Applies to

CreateFromAxisAngle(SCNVector3, nfloat, SCNMatrix4)

public static void CreateFromAxisAngle (SceneKit.SCNVector3 axis, nfloat angle, out SceneKit.SCNMatrix4 result);
static member CreateFromAxisAngle : SceneKit.SCNVector3 * nfloat *  -> unit

Parameters

axis
SCNVector3
angle
nfloat
result
SCNMatrix4

Applies to

CreateFromAxisAngle(Vector3d, Double, SCNMatrix4)

public static void CreateFromAxisAngle (OpenTK.Vector3d axis, double angle, out SceneKit.SCNMatrix4 result);
static member CreateFromAxisAngle : OpenTK.Vector3d * double *  -> unit

Parameters

axis
Vector3d
angle
Double
result
SCNMatrix4

Applies to

CreateFromAxisAngle(SCNVector3, Single)

Creates a matrix that represents the specified rotation about the specified axis.

public static SceneKit.SCNMatrix4 CreateFromAxisAngle (SceneKit.SCNVector3 axis, float angle);
static member CreateFromAxisAngle : SceneKit.SCNVector3 * single -> SceneKit.SCNMatrix4

Parameters

axis
SCNVector3
angle
Single

Returns

Applies to

CreateFromAxisAngle(SCNVector3, nfloat)

public static SceneKit.SCNMatrix4 CreateFromAxisAngle (SceneKit.SCNVector3 axis, nfloat angle);
static member CreateFromAxisAngle : SceneKit.SCNVector3 * nfloat -> SceneKit.SCNMatrix4

Parameters

axis
SCNVector3
angle
nfloat

Returns

Applies to

CreateFromAxisAngle(Vector3, Single, SCNMatrix4)

public static void CreateFromAxisAngle (OpenTK.Vector3 axis, float angle, out SceneKit.SCNMatrix4 result);
static member CreateFromAxisAngle : OpenTK.Vector3 * single *  -> unit

Parameters

axis
Vector3
angle
Single
result
SCNMatrix4

Applies to